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[Merged by Bors] - Expose command encoders #3271

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StarArawn
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@StarArawn StarArawn commented Dec 7, 2021

Objective

I'm exposing these command encoders so bevy user's can create their own command encoders. This is useful when you want to copy a texture to a texture or create a compute pass manually for example.

Note: I formatted this file which might of changed the order of some exports.

Solution

Just re-export CommandEncoder and CommandEncoderDescriptor.

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@alice-i-cecile alice-i-cecile added A-Rendering Drawing game state to the screen C-Usability A simple quality-of-life change that makes Bevy easier to use S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it and removed S-Needs-Triage This issue needs to be labelled labels Dec 7, 2021
@jakobhellermann
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Maybe we should reexport wgpu entirely? CommandEncoder isn't exactly a render_resource anymore.

rust-analyzer probably prioritizes bevy_render2::RenderPipelineDescriptor over bevy_render2::wgpu::RenderPipelineDescriptor in its auto import so that should be no problem.

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cart commented Dec 8, 2021

Maybe we should reexport wgpu entirely?

Its worth considering. But I do like having full control over our namespace. We already alias a number of wgpu types with our own (Texture, Buffer, RenderPiplineDescriptor, etc). Exporting wgpu wholesale makes talking about these types more difficult and introduces new (and possibly confusing and hard to debug) error cases for users of ide tooling like rust-analyzer. For now, I'd prefer to be selective here. If we miss something, users always have the escape hatch of pulling in wgpu directly. We should just do a thorough pass over the types wgpu exports and add everything we (I) missed. From there gaps should be few and far between.

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cart commented Dec 8, 2021

Definitely open to reconsidering how / where we export these types. wgpu just globs everything together at the root. bevy_render is a bit more organized, so we'll want to discuss ideal module names.

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cart commented Dec 8, 2021

bors r+

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cart commented Dec 8, 2021

(merging because this is useful now ... feel free to keep discussing)

bors bot pushed a commit that referenced this pull request Dec 8, 2021
# Objective
I'm exposing these command encoders so bevy user's can create their own command encoders. This is useful when you want to copy a texture to a texture or create a compute pass manually for example.

Note: I formatted this file which might of changed the order of some exports.

## Solution
Just re-export `CommandEncoder` and `CommandEncoderDescriptor`.
@bors bors bot changed the title Expose command encoders [Merged by Bors] - Expose command encoders Dec 8, 2021
@bors bors bot closed this Dec 8, 2021
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4 participants