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[Merged by Bors] - Set naga capabilities corresponding to wgpu features #4824

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@MDeiml MDeiml commented May 22, 2022

Objective

At the moment all extra capabilities are disabled when validating shaders with naga:

let module_info = naga::valid::Validator::new(
naga::valid::ValidationFlags::default(),
naga::valid::Capabilities::default(),
)

This means these features can't be used even if the corresponding wgpu features are active.

Solution

With these changes capabilities are now set corresponding to RenderDevice::features.


I have validated these changes for push constants with a project I am currently working on. Though bevy does not support creating pipelines with push constants yet, so I was only able to see that shaders are validated and compiled as expected.

@MDeiml MDeiml mentioned this pull request May 22, 2022
@mockersf mockersf added C-Enhancement A new feature A-Rendering Drawing game state to the screen labels May 22, 2022
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Looks good to me now. Just one readability bit.

),
];
let mut capabilities = Capabilities::empty();
for (f, c) in CAPABILITIES {
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Avoid using single letter variable names, generally harder to read.

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Oh sure, sry, one moment

@james7132 james7132 added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label May 26, 2022
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bors try

bors bot added a commit that referenced this pull request May 26, 2022
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cart commented Jun 3, 2022

bors r+

bors bot pushed a commit that referenced this pull request Jun 3, 2022
# Objective

At the moment all extra capabilities are disabled when validating shaders with naga:
https://github.com/bevyengine/bevy/blob/c7c08f95cb784afc366eb2dcedd21d9d40e72d32/crates/bevy_render/src/render_resource/shader.rs#L146-L149
This means these features can't be used even if the corresponding wgpu features are active.

## Solution

With these changes capabilities are now set corresponding to `RenderDevice::features`.

---

I have validated these changes for push constants with a project I am currently working on. Though bevy does not support creating pipelines with push constants yet, so I was only able to see that shaders are validated and compiled as expected.
@bors bors bot changed the title Set naga capabilities corresponding to wgpu features [Merged by Bors] - Set naga capabilities corresponding to wgpu features Jun 3, 2022
@bors bors bot closed this Jun 3, 2022
james7132 pushed a commit to james7132/bevy that referenced this pull request Jun 7, 2022
# Objective

At the moment all extra capabilities are disabled when validating shaders with naga:
https://github.com/bevyengine/bevy/blob/c7c08f95cb784afc366eb2dcedd21d9d40e72d32/crates/bevy_render/src/render_resource/shader.rs#L146-L149
This means these features can't be used even if the corresponding wgpu features are active.

## Solution

With these changes capabilities are now set corresponding to `RenderDevice::features`.

---

I have validated these changes for push constants with a project I am currently working on. Though bevy does not support creating pipelines with push constants yet, so I was only able to see that shaders are validated and compiled as expected.
james7132 pushed a commit to james7132/bevy that referenced this pull request Oct 28, 2022
# Objective

At the moment all extra capabilities are disabled when validating shaders with naga:
https://github.com/bevyengine/bevy/blob/c7c08f95cb784afc366eb2dcedd21d9d40e72d32/crates/bevy_render/src/render_resource/shader.rs#L146-L149
This means these features can't be used even if the corresponding wgpu features are active.

## Solution

With these changes capabilities are now set corresponding to `RenderDevice::features`.

---

I have validated these changes for push constants with a project I am currently working on. Though bevy does not support creating pipelines with push constants yet, so I was only able to see that shaders are validated and compiled as expected.
ItsDoot pushed a commit to ItsDoot/bevy that referenced this pull request Feb 1, 2023
# Objective

At the moment all extra capabilities are disabled when validating shaders with naga:
https://github.com/bevyengine/bevy/blob/c7c08f95cb784afc366eb2dcedd21d9d40e72d32/crates/bevy_render/src/render_resource/shader.rs#L146-L149
This means these features can't be used even if the corresponding wgpu features are active.

## Solution

With these changes capabilities are now set corresponding to `RenderDevice::features`.

---

I have validated these changes for push constants with a project I am currently working on. Though bevy does not support creating pipelines with push constants yet, so I was only able to see that shaders are validated and compiled as expected.
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4 participants