First class support for spawning structures of multiple entities that can be linked together. #6250
+101
−0
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Objective
Solution
EntityBlueprint
that can be implemented for any given struct.EntityBlueprint
requires definingfn build(self, entity: &mut EntityCommands)
which is where the structure of the entity and its relations are built.spawn_blueprint
into theimpl Commands
that accepts aEntityBlueprint
, similar to spawning a bundle or component.Notes
All of this is very rudimentary and is mainly intended to be a starting point for discussion about not only the method of implementation, but the necessity for one.