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Add RenderGraphApp to simplify adding render nodes #8007

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merged 6 commits into from Apr 4, 2023
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64 changes: 23 additions & 41 deletions crates/bevy_core_pipeline/src/bloom/mod.rs
Expand Up @@ -16,7 +16,7 @@ use bevy_render::{
ComponentUniforms, DynamicUniformIndex, ExtractComponentPlugin, UniformComponentPlugin,
},
prelude::Color,
render_graph::{Node, NodeRunError, RenderGraph, RenderGraphContext},
render_graph::{Node, NodeRunError, RenderGraphApp, RenderGraphContext},
render_resource::*,
renderer::{RenderContext, RenderDevice},
texture::{CachedTexture, TextureCache},
Expand Down Expand Up @@ -71,45 +71,27 @@ impl Plugin for BloomPlugin {
prepare_upsampling_pipeline.in_set(RenderSet::Prepare),
queue_bloom_bind_groups.in_set(RenderSet::Queue),
),
)
// Add bloom to the 3d render graph
.add_render_graph_node::<BloomNode>(core_3d::graph::NAME, core_3d::graph::node::BLOOM)
.add_render_graph_edges(
core_3d::graph::NAME,
&[
core_3d::graph::node::END_MAIN_PASS,
core_3d::graph::node::BLOOM,
core_3d::graph::node::TONEMAPPING,
],
)
// Add bloom to the 2d render graph
.add_render_graph_node::<BloomNode>(core_2d::graph::NAME, core_2d::graph::node::BLOOM)
.add_render_graph_edges(
core_2d::graph::NAME,
&[
core_2d::graph::node::MAIN_PASS,
core_2d::graph::node::BLOOM,
core_2d::graph::node::TONEMAPPING,
],
);

// Add bloom to the 3d render graph
{
let bloom_node = BloomNode::new(&mut render_app.world);
let mut graph = render_app.world.resource_mut::<RenderGraph>();
let draw_3d_graph = graph
.get_sub_graph_mut(crate::core_3d::graph::NAME)
.unwrap();
draw_3d_graph.add_node(core_3d::graph::node::BLOOM, bloom_node);
// MAIN_PASS -> BLOOM -> TONEMAPPING
draw_3d_graph.add_node_edge(
crate::core_3d::graph::node::END_MAIN_PASS,
core_3d::graph::node::BLOOM,
);
draw_3d_graph.add_node_edge(
core_3d::graph::node::BLOOM,
crate::core_3d::graph::node::TONEMAPPING,
);
}

// Add bloom to the 2d render graph
{
let bloom_node = BloomNode::new(&mut render_app.world);
let mut graph = render_app.world.resource_mut::<RenderGraph>();
let draw_2d_graph = graph
.get_sub_graph_mut(crate::core_2d::graph::NAME)
.unwrap();
draw_2d_graph.add_node(core_2d::graph::node::BLOOM, bloom_node);
// MAIN_PASS -> BLOOM -> TONEMAPPING
draw_2d_graph.add_node_edge(
crate::core_2d::graph::node::MAIN_PASS,
core_2d::graph::node::BLOOM,
);
draw_2d_graph.add_node_edge(
core_2d::graph::node::BLOOM,
crate::core_2d::graph::node::TONEMAPPING,
);
}
}
}

Expand All @@ -126,8 +108,8 @@ pub struct BloomNode {
)>,
}

impl BloomNode {
pub fn new(world: &mut World) -> Self {
impl FromWorld for BloomNode {
fn from_world(world: &mut World) -> Self {
Self {
view_query: QueryState::new(world),
}
Expand Down
58 changes: 29 additions & 29 deletions crates/bevy_core_pipeline/src/contrast_adaptive_sharpening/mod.rs
Expand Up @@ -6,7 +6,7 @@ use bevy_reflect::{Reflect, TypeUuid};
use bevy_render::{
extract_component::{ExtractComponent, ExtractComponentPlugin, UniformComponentPlugin},
prelude::Camera,
render_graph::RenderGraph,
render_graph::RenderGraphApp,
render_resource::*,
renderer::RenderDevice,
texture::BevyDefault,
Expand Down Expand Up @@ -114,47 +114,47 @@ impl Plugin for CASPlugin {
render_app
.init_resource::<CASPipeline>()
.init_resource::<SpecializedRenderPipelines<CASPipeline>>()
.add_systems(Render, prepare_cas_pipelines.in_set(RenderSet::Prepare));
{
let cas_node = CASNode::new(&mut render_app.world);
let mut binding = render_app.world.resource_mut::<RenderGraph>();
let graph = binding.get_sub_graph_mut(core_3d::graph::NAME).unwrap();

graph.add_node(core_3d::graph::node::CONTRAST_ADAPTIVE_SHARPENING, cas_node);

graph.add_node_edge(
.add_systems(Render, prepare_cas_pipelines.in_set(RenderSet::Prepare))
// 3d
.add_render_graph_node::<CASNode>(
core_3d::graph::NAME,
core_3d::graph::node::CONTRAST_ADAPTIVE_SHARPENING,
)
.add_render_graph_edge(
core_3d::graph::NAME,
core_3d::graph::node::TONEMAPPING,
core_3d::graph::node::CONTRAST_ADAPTIVE_SHARPENING,
);
graph.add_node_edge(
)
.add_render_graph_edge(
core_3d::graph::NAME,
core_3d::graph::node::FXAA,
core_3d::graph::node::CONTRAST_ADAPTIVE_SHARPENING,
);
graph.add_node_edge(
)
.add_render_graph_edge(
core_3d::graph::NAME,
core_3d::graph::node::CONTRAST_ADAPTIVE_SHARPENING,
core_3d::graph::node::END_MAIN_PASS_POST_PROCESSING,
);
}
{
let cas_node = CASNode::new(&mut render_app.world);
let mut binding = render_app.world.resource_mut::<RenderGraph>();
let graph = binding.get_sub_graph_mut(core_2d::graph::NAME).unwrap();

graph.add_node(core_2d::graph::node::CONTRAST_ADAPTIVE_SHARPENING, cas_node);

graph.add_node_edge(
)
// 2d
.add_render_graph_node::<CASNode>(
core_2d::graph::NAME,
core_2d::graph::node::CONTRAST_ADAPTIVE_SHARPENING,
)
.add_render_graph_edge(
core_2d::graph::NAME,
core_2d::graph::node::TONEMAPPING,
core_2d::graph::node::CONTRAST_ADAPTIVE_SHARPENING,
);
graph.add_node_edge(
)
.add_render_graph_edge(
core_2d::graph::NAME,
core_2d::graph::node::FXAA,
core_2d::graph::node::CONTRAST_ADAPTIVE_SHARPENING,
);
graph.add_node_edge(
)
.add_render_graph_edge(
core_2d::graph::NAME,
core_2d::graph::node::CONTRAST_ADAPTIVE_SHARPENING,
core_2d::graph::node::END_MAIN_PASS_POST_PROCESSING,
);
}
}
}

Expand Down
Expand Up @@ -28,8 +28,8 @@ pub struct CASNode {
cached_bind_group: Mutex<Option<(BufferId, TextureViewId, BindGroup)>>,
}

impl CASNode {
pub fn new(world: &mut World) -> Self {
impl FromWorld for CASNode {
fn from_world(world: &mut World) -> Self {
Self {
query: QueryState::new(world),
cached_bind_group: Mutex::new(None),
Expand Down
11 changes: 5 additions & 6 deletions crates/bevy_core_pipeline/src/core_2d/mod.rs
Expand Up @@ -74,15 +74,14 @@ impl Plugin for Core2dPlugin {
draw_2d_graph.add_node(graph::node::TONEMAPPING, tonemapping);
draw_2d_graph.add_node(graph::node::END_MAIN_PASS_POST_PROCESSING, EmptyNode);
draw_2d_graph.add_node(graph::node::UPSCALING, upscaling);
draw_2d_graph.add_node_edge(graph::node::MAIN_PASS, graph::node::TONEMAPPING);
draw_2d_graph.add_node_edge(

draw_2d_graph.add_node_edges(&[
graph::node::MAIN_PASS,
graph::node::TONEMAPPING,
graph::node::END_MAIN_PASS_POST_PROCESSING,
);
draw_2d_graph.add_node_edge(
graph::node::END_MAIN_PASS_POST_PROCESSING,
graph::node::UPSCALING,
);
]);

graph.add_sub_graph(graph::NAME, draw_2d_graph);
}
}
Expand Down
18 changes: 5 additions & 13 deletions crates/bevy_core_pipeline/src/core_3d/mod.rs
Expand Up @@ -106,25 +106,17 @@ impl Plugin for Core3dPlugin {
draw_3d_graph.add_node(graph::node::END_MAIN_PASS_POST_PROCESSING, EmptyNode);
draw_3d_graph.add_node(graph::node::UPSCALING, upscaling);

draw_3d_graph.add_node_edge(graph::node::PREPASS, graph::node::START_MAIN_PASS);
draw_3d_graph.add_node_edge(graph::node::START_MAIN_PASS, graph::node::MAIN_OPAQUE_PASS);
draw_3d_graph.add_node_edge(
draw_3d_graph.add_node_edges(&[
graph::node::PREPASS,
graph::node::START_MAIN_PASS,
graph::node::MAIN_OPAQUE_PASS,
graph::node::MAIN_TRANSPARENT_PASS,
);
draw_3d_graph.add_node_edge(
graph::node::MAIN_TRANSPARENT_PASS,
graph::node::END_MAIN_PASS,
);
draw_3d_graph.add_node_edge(graph::node::END_MAIN_PASS, graph::node::TONEMAPPING);
draw_3d_graph.add_node_edge(
graph::node::TONEMAPPING,
graph::node::END_MAIN_PASS_POST_PROCESSING,
);
draw_3d_graph.add_node_edge(
graph::node::END_MAIN_PASS_POST_PROCESSING,
graph::node::UPSCALING,
);
]);

graph.add_sub_graph(graph::NAME, draw_3d_graph);
}
}
Expand Down
53 changes: 19 additions & 34 deletions crates/bevy_core_pipeline/src/fxaa/mod.rs
Expand Up @@ -9,7 +9,7 @@ use bevy_reflect::{
use bevy_render::{
extract_component::{ExtractComponent, ExtractComponentPlugin},
prelude::Camera,
render_graph::RenderGraph,
render_graph::RenderGraphApp,
render_resource::*,
renderer::RenderDevice,
texture::BevyDefault,
Expand Down Expand Up @@ -90,40 +90,25 @@ impl Plugin for FxaaPlugin {
render_app
.init_resource::<FxaaPipeline>()
.init_resource::<SpecializedRenderPipelines<FxaaPipeline>>()
.add_systems(Render, prepare_fxaa_pipelines.in_set(RenderSet::Prepare));

{
let fxaa_node = FxaaNode::new(&mut render_app.world);
let mut binding = render_app.world.resource_mut::<RenderGraph>();
let graph = binding.get_sub_graph_mut(core_3d::graph::NAME).unwrap();

graph.add_node(core_3d::graph::node::FXAA, fxaa_node);

graph.add_node_edge(
core_3d::graph::node::TONEMAPPING,
core_3d::graph::node::FXAA,
);
graph.add_node_edge(
core_3d::graph::node::FXAA,
core_3d::graph::node::END_MAIN_PASS_POST_PROCESSING,
);
}
{
let fxaa_node = FxaaNode::new(&mut render_app.world);
let mut binding = render_app.world.resource_mut::<RenderGraph>();
let graph = binding.get_sub_graph_mut(core_2d::graph::NAME).unwrap();

graph.add_node(core_2d::graph::node::FXAA, fxaa_node);

graph.add_node_edge(
core_2d::graph::node::TONEMAPPING,
core_2d::graph::node::FXAA,
);
graph.add_node_edge(
core_2d::graph::node::FXAA,
core_2d::graph::node::END_MAIN_PASS_POST_PROCESSING,
.add_systems(Render, prepare_fxaa_pipelines.in_set(RenderSet::Prepare))
.add_render_graph_node::<FxaaNode>(core_3d::graph::NAME, core_3d::graph::node::FXAA)
.add_render_graph_edges(
core_3d::graph::NAME,
&[
core_3d::graph::node::TONEMAPPING,
core_3d::graph::node::FXAA,
core_3d::graph::node::END_MAIN_PASS_POST_PROCESSING,
],
)
.add_render_graph_node::<FxaaNode>(core_2d::graph::NAME, core_2d::graph::node::FXAA)
.add_render_graph_edges(
core_2d::graph::NAME,
&[
core_2d::graph::node::TONEMAPPING,
core_2d::graph::node::FXAA,
core_2d::graph::node::END_MAIN_PASS_POST_PROCESSING,
],
);
}
}
}

Expand Down
4 changes: 2 additions & 2 deletions crates/bevy_core_pipeline/src/fxaa/node.rs
Expand Up @@ -27,8 +27,8 @@ pub struct FxaaNode {
cached_texture_bind_group: Mutex<Option<(TextureViewId, BindGroup)>>,
}

impl FxaaNode {
pub fn new(world: &mut World) -> Self {
impl FromWorld for FxaaNode {
fn from_world(world: &mut World) -> Self {
Self {
query: QueryState::new(world),
cached_texture_bind_group: Mutex::new(None),
Expand Down
34 changes: 14 additions & 20 deletions crates/bevy_core_pipeline/src/taa/mod.rs
@@ -1,4 +1,5 @@
use crate::{
core_3d,
fullscreen_vertex_shader::fullscreen_shader_vertex_state,
prelude::Camera3d,
prepass::{DepthPrepass, MotionVectorPrepass, ViewPrepassTextures},
Expand All @@ -18,7 +19,7 @@ use bevy_reflect::{Reflect, TypeUuid};
use bevy_render::{
camera::{ExtractedCamera, TemporalJitter},
prelude::{Camera, Projection},
render_graph::{Node, NodeRunError, RenderGraph, RenderGraphContext},
render_graph::{Node, NodeRunError, RenderGraphApp, RenderGraphContext},
render_resource::{
BindGroupDescriptor, BindGroupEntry, BindGroupLayout, BindGroupLayoutDescriptor,
BindGroupLayoutEntry, BindingResource, BindingType, CachedRenderPipelineId,
Expand Down Expand Up @@ -71,24 +72,17 @@ impl Plugin for TemporalAntiAliasPlugin {
prepare_taa_history_textures.in_set(RenderSet::Prepare),
prepare_taa_pipelines.in_set(RenderSet::Prepare),
),
)
.add_render_graph_node::<TAANode>(core_3d::graph::NAME, draw_3d_graph::node::TAA)
.add_render_graph_edges(
core_3d::graph::NAME,
&[
core_3d::graph::node::END_MAIN_PASS,
draw_3d_graph::node::TAA,
core_3d::graph::node::BLOOM,
core_3d::graph::node::TONEMAPPING,
],
);

let taa_node = TAANode::new(&mut render_app.world);
let mut graph = render_app.world.resource_mut::<RenderGraph>();
let draw_3d_graph = graph
.get_sub_graph_mut(crate::core_3d::graph::NAME)
.unwrap();
draw_3d_graph.add_node(draw_3d_graph::node::TAA, taa_node);
// MAIN_PASS -> TAA -> BLOOM -> TONEMAPPING
draw_3d_graph.add_node_edge(
crate::core_3d::graph::node::END_MAIN_PASS,
draw_3d_graph::node::TAA,
);
draw_3d_graph.add_node_edge(draw_3d_graph::node::TAA, crate::core_3d::graph::node::BLOOM);
draw_3d_graph.add_node_edge(
draw_3d_graph::node::TAA,
crate::core_3d::graph::node::TONEMAPPING,
);
}
}

Expand Down Expand Up @@ -168,8 +162,8 @@ struct TAANode {
)>,
}

impl TAANode {
fn new(world: &mut World) -> Self {
impl FromWorld for TAANode {
fn from_world(world: &mut World) -> Self {
Self {
view_query: QueryState::new(world),
}
Expand Down