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Drain ExtractedUiNodes in prepare_uinodes #9142

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merged 1 commit into from Jul 13, 2023
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4 changes: 1 addition & 3 deletions crates/bevy_ui/src/render/mod.rs
Expand Up @@ -391,8 +391,6 @@ pub fn extract_uinodes(
>,
>,
) {
extracted_uinodes.uinodes.clear();

for (stack_index, entity) in ui_stack.uinodes.iter().enumerate() {
if let Ok((uinode, transform, color, maybe_image, visibility, clip)) =
uinode_query.get(*entity)
Expand Down Expand Up @@ -636,7 +634,7 @@ pub fn prepare_uinodes(
image.id() != DEFAULT_IMAGE_HANDLE.id()
}

for extracted_uinode in &extracted_uinodes.uinodes {
for extracted_uinode in extracted_uinodes.uinodes.drain(..) {
let mode = if is_textured(&extracted_uinode.image) {
if current_batch_image.id() != extracted_uinode.image.id() {
if is_textured(&current_batch_image) && start != end {
Expand Down