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Fix comment grammar #9990

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merged 1 commit into from Oct 1, 2023
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2 changes: 1 addition & 1 deletion crates/bevy_core_pipeline/src/skybox/skybox.wgsl
Expand Up @@ -7,7 +7,7 @@

fn coords_to_ray_direction(position: vec2<f32>, viewport: vec4<f32>) -> vec3<f32> {
// Using world positions of the fragment and camera to calculate a ray direction
// break down at large translations. This code only needs to know the ray direction.
// breaks down at large translations. This code only needs to know the ray direction.
// The ray direction is along the direction from the camera to the fragment position.
// In view space, the camera is at the origin, so the view space ray direction is
// along the direction of the fragment position - (0,0,0) which is just the
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