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size
collisionSize
size is for visuals and collisionSize is for setting the physical radius.
This one should use drawRadius (i.e. size) and not radius (i.e. collisionSize). There shouldn't be an arbitrary x1.3 multiplier either.
drawRadius
radius
spring/rts/Sim/Projectiles/WeaponProjectiles/FireBallProjectile.cpp
Line 60 in ab88be7
This one should not multiply by size, keep it to collisionSize.
spring/rts/Sim/Projectiles/WeaponProjectiles/FlameProjectile.cpp
Line 36 in ab88be7
This one should not increase the physical radius, just the drawRadius, and not multiply by collisionSize again.
Lines 66 to 68 in ab88be7
The text was updated successfully, but these errors were encountered:
fixed Some weapon types misuse size vs collisionSize beyond-all-r…
93e9684
…eason#1480
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size
is for visuals andcollisionSize
is for setting the physical radius.This one should use
drawRadius
(i.e.size
) and notradius
(i.e.collisionSize
). There shouldn't be an arbitrary x1.3 multiplier either.spring/rts/Sim/Projectiles/WeaponProjectiles/FireBallProjectile.cpp
Line 60 in ab88be7
This one should not multiply by
size
, keep it tocollisionSize
.spring/rts/Sim/Projectiles/WeaponProjectiles/FlameProjectile.cpp
Line 36 in ab88be7
This one should not increase the physical radius, just the drawRadius, and not multiply by collisionSize again.
spring/rts/Sim/Projectiles/WeaponProjectiles/FlameProjectile.cpp
Lines 66 to 68 in ab88be7
The text was updated successfully, but these errors were encountered: