Two main things are in the works:
- Atmospheric scattering: to give the sky a more realistic color progression across the day (and especially during sunrise & sunset).
- Performance refactoring: load speed and voxel brushes are slower than they really should be. I'm working on it.
It's very much a WIP. Hopefully as the Rust ecosystem grows (and, in a perfect world, when Rust gets a story for linking with C++), the hackiest parts of Playform can be outsourced to other libraries (physics and graphics APIs, threading, networking).
Some picture things (perpetually outdated):
Making it work
Make sure you have:
- A nightly build of the Rust compiler and cargo (if it doesn't build on latest, file an issue)
- OpenGL 3.3+
Playform has a separate server and client, which can be built and run in
but there's also a server+client (singleplayer) bundled binary that builds in the root directory.
cargo build --release and
cargo run --release are pretty much required to run Playform with reasonable performance.
- Move: WASD
- Jump: Space
- Look around: Mouse
- Tree tool: Left mouse button (this is slow)
- Dig tool: Right mouse button
- Toggle HUD: H
One mob (red rectangular block) spawns that will play "tag" with you: tag it and it will chase you until it tags you back. If you get too far away from it, it'll probably get lost and fall through the planet. It's a little needy that way.
License & Credit
I'm not intimately familiar with how licensing works: if I've done something wrong, please let me know. To state my intent in a non-legally-binding way: I want Playform itself (i.e. the code I've written in this repository) to be MIT licensed (see the LICENSE file). It includes some snippets that can be easily found published online. I believe those snippets come with links to the online source.
Some of the assets are not mine, and I don't own the rights to them. In particular, thanks to:
- http://vector.me/browse/104477/free_vector_grass for the textures used for the grass billboards
- http://soundbible.com/1818-Rainforest-Ambience.html for the awesome ambient sound
- http://soundbible.com/1432-Walking-On-Gravel.html for the footstep sounds