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It might be better to say that there is no blending between materials, but that they store extra attributes. E.g. instead of grass, dirt, snow, and stone materials, there would be a single terrain material that has extra data determining how much of each of these things it has.
There's also the more general approach of allowing multiple independent material layers on any edge. The time/space requirements might not work out though.
This has useful relevant stuff.
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