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Changelog.txt
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Changelog.txt
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[24.07.2020]==================================================
[New] Settings system that use ini files. Currently provide options to enable\disable postprocessing, underwater effects and to select antialiasing. (Used cemdervis/SharpConfig from it's githhub repo for ini functionality.)
[New] Added new pixelated font.
[New] Added animated slime, chicken and apple geometry, textures and materials. Enable "StyleTest" in scene to see them.
[Change] Renamed "Product Name" to "Community Voxel Project".
[Change] Applied icon for application.
[Fix] Fixed that small white ripple on water in build.
[Other] More folders cleanup.
[23.07.2020]==================================================
[New] Swimming, water slows you down.
[New] Pause menu and settings mocap.
[New] TextMeshPro import.
[Change] Less acid-blue sky.
[Change] Water material and shader related tweaks.
[Change] SkySphere now adjust more effects to keep water darker at night.
[Change] The UI now uses canvases more actively to keep areas that need to be redrawn low.
[Other] Some additional folders cleanup.
[Other] UI now is prefab based, so you could change it without scene editing.
[Other] SkySphere system sets it's time to 0.5f on disable.
[22.07.2020]==================================================
Visual overhaul.
Most of the changes are aimed at the visual component of the game.
[New] Game now can determine if player is in a particular block. Can be used for damage, water effects, or other special block features.
[New] Water postprocessing profile.
[New] Core block is now generated at the bottom to prevent player from falling under chunks.
[New] Sand block. Not used for now.
[New] A new sky system based on a layered spherical object with shaders. Supports dynamic movement of the sun, stars, and clouds. (Used DMeville/DMSkybox from it's githhub repo.)
[New] Water shader for water surface. (Used danielshervheim/Stylized-Water from it's githhub repo.)
[New] Hold shift to run faster.
[Change] Updated to Unity beta "2020.1.0b16" from "2019.3.7f1".
[Change] Quite a serious edit of the project file structure and some cleanup's.
[Change] Switched to linear color space and to defferend rendering.
[Change] Reconfiguration of most existing materials.
[Change] Some texture tweaks - remade stone texture, new sand and core textures; Less bluish grass and slightly richer tree textures.
[Change] Added more post-processing effects. Need for settings menu.
[Change] Character control and jumps are now a little more responsive.
[Change] Water is now considered as block type and fills it's reservoir to the bottom.
[Change] Left click to break blocks and right to place instead of left for placing and right for breaking.
[Change] "PP" layer renamed to "PostProcessing".
[Change] .gitignore tweaks, including Rider Editor related stuff.
[Fix] Disabled Mip-Maps on texture atlas, so less rendering issues at distance.
[Fix] Wrong script linking on water chunk prefab.
[Other] Updated some packages.
[Other] Temporarily disabled that zombie guy in the scene.
[Other] This changelog file was created.
[17.04.2020]==================================================
Packages were changed.
Update Mode: updateDependencies
The following packages were updated:
com.unity.test-framework from version 1.1.11 to 1.1.13
[29.03.2020]==================================================
Packages were changed.
Update Mode: updateDependencies
The following packages were updated:
com.unity.ide.vscode from version 1.1.3 to 1.1.4
com.unity.test-framework from version 1.1.3 to 1.1.11
[8.02.2020]==================================================
Packages were changed.
Update Mode: mergeDefaultDependencies
The following packages were added:
com.unity.textmeshpro@2.0.1
com.unity.collab-proxy@1.2.16
com.unity.test-framework@1.1.3
com.unity.timeline@1.2.6
com.unity.ide.vscode@1.1.3
com.unity.ide.rider@1.1.4
com.unity.ugui@1.0.0
com.unity.modules.ai@1.0.0
com.unity.modules.animation@1.0.0
com.unity.modules.androidjni@1.0.0
com.unity.modules.assetbundle@1.0.0
com.unity.modules.audio@1.0.0
com.unity.modules.cloth@1.0.0
com.unity.modules.director@1.0.0
com.unity.modules.imageconversion@1.0.0
com.unity.modules.imgui@1.0.0
com.unity.modules.jsonserialize@1.0.0
com.unity.modules.particlesystem@1.0.0
com.unity.modules.physics@1.0.0
com.unity.modules.physics2d@1.0.0
com.unity.modules.screencapture@1.0.0
com.unity.modules.terrain@1.0.0
com.unity.modules.terrainphysics@1.0.0
com.unity.modules.tilemap@1.0.0
com.unity.modules.ui@1.0.0
com.unity.modules.uielements@1.0.0
com.unity.modules.umbra@1.0.0
com.unity.modules.unityanalytics@1.0.0
com.unity.modules.unitywebrequest@1.0.0
com.unity.modules.unitywebrequestassetbundle@1.0.0
com.unity.modules.unitywebrequestaudio@1.0.0
com.unity.modules.unitywebrequesttexture@1.0.0
com.unity.modules.unitywebrequestwww@1.0.0
com.unity.modules.vehicles@1.0.0
com.unity.modules.video@1.0.0
com.unity.modules.vr@1.0.0
com.unity.modules.wind@1.0.0
com.unity.modules.xr@1.0.0