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targeting.cpp
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targeting.cpp
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#include "uox3.h"
#include "skills.h"
#include "cGuild.h"
#include "townregion.h"
#include "cServerDefinitions.h"
#include "commands.h"
#include "cMagic.h"
#include "ssection.h"
#include "gump.h"
#include "CJSMapping.h"
#include "cScript.h"
#include "cEffects.h"
#include "CPacketSend.h"
#include "classes.h"
#include "regions.h"
#include "combat.h"
#include "magic.h"
#include "Dictionary.h"
#include "ObjectFactory.h"
#include "PartySystem.h"
#undef DBGFILE
#define DBGFILE "targeting.cpp"
namespace UOX
{
void tweakItemMenu( CSocket *s, CItem *j );
void tweakCharMenu( CSocket *s, CChar *c );
void OpenPlank( CItem *p );
void PlVBuy( CSocket *s )//PlayerVendors
{
VALIDATESOCKET( s );
CChar *vChar = static_cast<CChar *>(s->TempObj());
s->TempObj( NULL );
if( !ValidateObject( vChar ) || vChar->isFree() )
return;
CChar *mChar = s->CurrcharObj();
UI32 gleft = GetItemAmount( mChar, 0x0EED );
CItem *p = mChar->GetPackItem();
if( !ValidateObject( p ) )
{
s->sysmessage( 773 );
return;
}
CItem *i = calcItemObjFromSer( s->GetDWord( 7 ) );
if( !ValidateObject( i ) || i->GetCont() == NULL )
return;
if( FindItemOwner( i ) != vChar )
return;
if( vChar->GetNPCAiType() != AI_PLAYERVENDOR )
return;
if( mChar == vChar->GetOwnerObj() )
{
vChar->TextMessage( s, 999, TALK, false );
return;
}
if ( i->GetBuyValue() <= 0 )
return;
if( gleft < i->GetBuyValue() )
{
vChar->TextMessage( s, 1000, TALK, false );
return;
}
else
{
UI32 tAmount = DeleteItemAmount( mChar, i->GetBuyValue(), 0x0EED );
// tAmount > 0 indicates there wasn't enough money...
// could be expanded to take money from bank too...
}
vChar->TextMessage( s, 1001, TALK, false );
vChar->SetHoldG( vChar->GetHoldG() + i->GetBuyValue() );
i->SetCont( p ); // move containers
}
void HandleGuildTarget( CSocket *s )
{
VALIDATESOCKET( s );
CChar *trgChar = NULL;
CChar *mChar = s->CurrcharObj();
CGuild *mGuild = NULL, *tGuild = NULL;
switch( s->GetByte( 5 ) )
{
case 0: // recruit character
trgChar = calcCharObjFromSer( s->GetDWord( 7 ) );
if( ValidateObject( trgChar ) )
{
if( trgChar->GetGuildNumber() == -1 ) // no existing guild
{
mGuild = GuildSys->Guild( mChar->GetGuildNumber() );
if( mGuild != NULL )
mGuild->NewRecruit( (*trgChar) );
}
else
s->sysmessage( 1002 );
}
break;
case 1: // declare fealty
trgChar = calcCharObjFromSer( s->GetDWord( 7 ) );
if( ValidateObject( trgChar ) )
{
if( trgChar->GetGuildNumber() == mChar->GetGuildNumber() ) // same guild
mChar->SetGuildFealty( trgChar->GetSerial() );
else
s->sysmessage( 1003 );
}
break;
case 2: // declare war
trgChar = calcCharObjFromSer( s->GetDWord( 7 ) );
if( ValidateObject( trgChar ) )
{
if( trgChar->GetGuildNumber() != mChar->GetGuildNumber() )
{
if( trgChar->GetGuildNumber() == -1 )
s->sysmessage( 1004 );
else
{
mGuild = GuildSys->Guild(mChar->GetGuildNumber() );
if( mGuild != NULL )
{
mGuild->SetGuildRelation( trgChar->GetGuildNumber(), GR_WAR );
tGuild = GuildSys->Guild( trgChar->GetGuildNumber() );
if( tGuild != NULL )
tGuild->TellMembers( 1005, mGuild->Name().c_str() );
}
}
}
else
s->sysmessage( 1006 );
}
break;
case 3: // declare ally
trgChar = calcCharObjFromSer( s->GetDWord( 7 ) );
if( ValidateObject( trgChar ) )
{
if( trgChar->GetGuildNumber() != mChar->GetGuildNumber() )
{
if( trgChar->GetGuildNumber() == -1 )
s->sysmessage( 1004 );
else
{
mGuild = GuildSys->Guild( mChar->GetGuildNumber() );
if( mGuild != NULL )
{
mGuild->SetGuildRelation( trgChar->GetGuildNumber(), GR_ALLY );
tGuild = GuildSys->Guild( trgChar->GetGuildNumber() );
if( tGuild != NULL )
tGuild->TellMembers( 1007, mGuild->Name().c_str() );
}
}
}
else
s->sysmessage( 1006 );
}
break;
}
}
void HandleSetScpTrig( CSocket *s )
{
VALIDATESOCKET( s );
UI16 targTrig = (UI16)s->TempInt();
cScript *toExecute = JSMapping->GetScript( targTrig );
if( targTrig && toExecute == NULL )
{
s->sysmessage( 1752 );
return;
}
SERIAL ser = s->GetDWord( 7 );
if( ser < BASEITEMSERIAL )
{ // character
CChar *targChar = calcCharObjFromSer( ser );
if( ValidateObject( targChar ) )
{
targChar->SetScriptTrigger( targTrig );
s->sysmessage( 1653 );
}
}
else
{ // item
CItem *targetItem = calcItemObjFromSer( ser );
if( ValidateObject( targetItem ) )
{
s->sysmessage( 1652 );
targetItem->SetScriptTrigger( targTrig );
}
}
}
void BuildHouse( CSocket *s, UI08 houseEntry );
void BuildHouseTarget( CSocket *s )
{
VALIDATESOCKET( s );
if( s->GetDWord( 11 ) == INVALIDSERIAL )
return;
BuildHouse( s, s->AddID1() );//If its a valid house, send it to buildhouse!
s->AddID1( 0 );
}
void AddScriptNpc( CSocket *s )
// Abaddon 17th February, 2000
// Need to return the character we've made, else summon creature at least will fail
// We make the char, but never pass it back up the chain
{
VALIDATESOCKET( s );
if( s->GetDWord( 11 ) == INVALIDSERIAL )
return;
CChar *mChar = s->CurrcharObj();
const SI16 coreX = s->GetWord( 11 );
const SI16 coreY = s->GetWord( 13 );
const SI08 coreZ = static_cast<SI08>(s->GetByte( 16 ) + Map->TileHeight( s->GetWord( 17 ) ));
CChar *cCreated = Npcs->CreateNPCxyz( s->XText(), coreX, coreY, coreZ, mChar->WorldNumber() );
}
void TeleTarget( CSocket *s )
{
VALIDATESOCKET( s );
if( s->GetDWord( 11 ) == INVALIDSERIAL )
return;
const SERIAL serial = s->GetDWord( 7 );
CBaseObject *mObj = NULL;
if( serial >= BASEITEMSERIAL )
mObj = calcItemObjFromSer( serial );
else
mObj = calcCharObjFromSer( serial );
SI16 targX, targY;
SI08 targZ;
if( ValidateObject( mObj ) )
{
targX = mObj->GetX();
targY = mObj->GetY();
targZ = mObj->GetZ();
}
else
{
targX = s->GetWord( 11 );
targY = s->GetWord( 13 );
targZ = (SI08)(s->GetByte( 16 ) + Map->TileHeight( s->GetWord( 17 ) ));
}
CChar *mChar = s->CurrcharObj();
if( mChar->IsGM() || LineOfSight( s, mChar, targX, targY, targZ, WALLS_CHIMNEYS + DOORS + ROOFING_SLANTED ) )
{
if( s->CurrentSpellType() != 2 ) // not a wand cast
{
Magic->SubtractMana( mChar, 3 ); // subtract mana on scroll or spell
if( s->CurrentSpellType() == 0 ) // del regs on normal spell
{
reag_st toDel;
toDel.drake = 1;
toDel.moss = 1;
Magic->DelReagents( mChar, toDel );
}
}
Effects->PlaySound( s, 0x01FE, true );
mChar->SetLocation( targX, targY, targZ );
Effects->PlayStaticAnimation( mChar, 0x372A, 0x09, 0x06 );
}
}
void DyeTarget( CSocket *s )
{
VALIDATESOCKET( s );
int b;
UI16 colour, k;
CItem *i = NULL;
CChar *c = NULL;
SERIAL serial = s->GetDWord( 7 );
if( s->AddID1() == 0xFF && s->AddID2() == 0xFF )
{
CPDyeVat toSend;
if( serial >= BASEITEMSERIAL )
{
i = calcItemObjFromSer( serial );
if( ValidateObject( i ) )
{
toSend = (*i);
s->Send( &toSend );
}
}
else
{
c = calcCharObjFromSer( serial );
if( ValidateObject( c ) )
{
toSend = (*c);
toSend.Model( 0x2106 );
s->Send( &toSend );
}
}
}
else
{
if( serial >= BASEITEMSERIAL )
{
i = calcItemObjFromSer( serial );
if( !ValidateObject( i ) )
return;
colour = (UI16)(( (s->AddID1())<<8 ) + s->AddID2());
if( !s->DyeAll() )
{
if( colour < 0x0002 || colour > 0x03E9 )
colour = 0x03E9;
}
b = ((colour&0x4000)>>14) + ((colour&0x8000)>>15);
if( !b )
i->SetColour( colour );
}
else
{
c = calcCharObjFromSer( serial );
if( !ValidateObject( c ) )
return;
UI16 body = c->GetID();
k = (UI16)(( ( s->AddID1() )<<8 ) + s->AddID2());
if( (k&0x4000) == 0x4000 && ( body >= 0x0190 && body <= 0x03E1 ) )
k = 0xF000; // but assigning the only "transparent" value that works, namly semi-trasnparency.
if( k != 0x8000 ) // 0x8000 also crashes client ...
{
c->SetSkin( k );
c->SetOrgSkin( k );
}
}
}
}
void KeyTarget( CSocket *s )
{
VALIDATESOCKET( s );
CItem *i = calcItemObjFromSer( s->GetDWord( 7 ) );
if( !ValidateObject( i ) )
return;
CChar *mChar = s->CurrcharObj();
SERIAL moreSerial = s->AddID();
if( i->GetTempVar( CITV_MORE ) == 0 )
{
if( i->GetType() == IT_KEY && objInRange( mChar, i, DIST_NEARBY ) )
{
if( !Skills->CheckSkill( mChar, TINKERING, 400, 1000 ) )
{
s->sysmessage( 1016 );
i->Delete();
return;
}
i->SetTempVar( CITV_MORE, moreSerial );
s->sysmessage( 1017 );
}
}
else if( i->GetTempVar( CITV_MORE ) == moreSerial || s->AddID1() == 0xFF )
{
if( objInRange( mChar, i, DIST_NEARBY ) )
{
switch( i->GetType() )
{
case IT_CONTAINER:
case IT_SPAWNCONT:
if( i->GetType() == IT_CONTAINER )
i->SetType( IT_LOCKEDCONTAINER );
else if( i->GetType() == IT_SPAWNCONT )
i->SetType( IT_LOCKEDSPAWNCONT );
s->sysmessage( 1018 );
break;
case IT_KEY:
mChar->SetSpeechItem( i );
mChar->SetSpeechMode( 5 );
s->sysmessage( 1019 );
break;
case IT_LOCKEDCONTAINER:
case IT_LOCKEDSPAWNCONT:
if( i->GetType() == IT_LOCKEDCONTAINER )
i->SetType( IT_CONTAINER );
if( i->GetType() == IT_LOCKEDSPAWNCONT )
i->SetType( IT_SPAWNCONT );
s->sysmessage( 1020 );
break;
case IT_DOOR:
i->SetType( IT_LOCKEDDOOR );
s->sysmessage( 1021 );
Effects->PlaySound( s, 0x0049, true );
break;
case IT_LOCKEDDOOR:
i->SetType( IT_DOOR );
s->sysmessage( 1022 );
Effects->PlaySound( s, 0x0049, true );
break;
case IT_HOUSESIGN:
s->sysmessage( 1023 );
mChar->SetSpeechMode( 8 );
mChar->SetSpeechItem( i );
break;
case IT_PLANK:
OpenPlank( i );
s->sysmessage( "You open the plank" );
break;
}
}
else
s->sysmessage( 393 );
}
else
{
if( i->GetType() == IT_KEY )
s->sysmessage( 1024 );
else if( i->GetTempVar( CITV_MORE, 1 ) == 0 )
s->sysmessage( 1025 );
else
s->sysmessage( 1026 );
}
}
void WstatsTarget( CSocket *s )
{
VALIDATESOCKET( s );
CChar *i = calcCharObjFromSer( s->GetDWord( 7 ) );
if( !ValidateObject( i ) )
return;
GumpDisplay wStat( s, 300, 300 );
wStat.SetTitle( "Walking Stats" );
SERIAL charSerial = i->GetSerial();
UI16 charID = i->GetID();
wStat.AddData( "Serial", charSerial, 3 );
wStat.AddData( "Body ID", charID, 5 );
wStat.AddData( "Name", i->GetName() );
wStat.AddData( "X", i->GetX() );
wStat.AddData( "Y", i->GetY() );
char temp[15];
sprintf( temp, "%d", i->GetZ() );
wStat.AddData( "Z", temp );
wStat.AddData( "Wander", i->GetNpcWander() );
wStat.AddData( "FX1", i->GetFx( 0 ) );
wStat.AddData( "FY1", i->GetFy( 0 ) );
wStat.AddData( "FZ1", i->GetFz() );
wStat.AddData( "FX2", i->GetFx( 1 ) );
wStat.AddData( "FY2", i->GetFy( 1 ) );
wStat.Send( 4, false, INVALIDSERIAL );
}
void ColorsTarget( CSocket *s )
{
VALIDATESOCKET( s );
CItem *i = calcItemObjFromSer( s->GetDWord( 7 ) );
if( !ValidateObject( i ) )
return;
if( i->GetID() == 0x0FAB || i->GetID() == 0x0EFF || i->GetID() == 0x0E27 ) // dye vat, hair dye
{
CPDyeVat toSend = (*i);
s->Send( &toSend );
}
else
s->sysmessage( 1031 );
}
void DvatTarget( CSocket *s )
{
VALIDATESOCKET( s );
SERIAL serial = s->GetDWord( 7 );
CItem *i = calcItemObjFromSer( serial );
if( !ValidateObject( i ) )
return;
CChar *mChar = s->CurrcharObj();
if( i->isDyeable() )
{
if( i->GetCont() != NULL )
{
CChar *c = FindItemOwner( i );
if( ValidateObject( c ) && c != mChar )
{
s->sysmessage( 1032 );
return;
}
}
i->SetColour( ( ( s->AddID1() )<<8) + s->AddID2() );
Effects->PlaySound( s, 0x023E, true );
}
else
s->sysmessage( 1033 );
}
void InfoTarget( CSocket *s )
{
VALIDATESOCKET( s );
if( s->GetDWord( 11 ) == INVALIDSERIAL )
return;
if( !s->GetByte( 1 ) && s->GetDWord( 7 ) < BASEITEMSERIAL )
{
s->sysmessage( "This command can not be used on characters." );
return;
}
const SI16 x = s->GetWord( 11 );
const SI16 y = s->GetWord( 13 );
const UI16 tileID = s->GetWord( 17 );
if( tileID == 0 )
{
UI08 worldNumber = 0;
CChar *mChar = s->CurrcharObj();
if( ValidateObject( mChar ) )
worldNumber = mChar->WorldNumber();
// manually calculating the ID's if it's a maptype
const map_st map1 = Map->SeekMap( x, y, worldNumber );
CLand& land = Map->SeekLand( map1.id );
GumpDisplay mapStat( s, 300, 300 );
mapStat.SetTitle( "Map Tile" );
mapStat.AddData( "Tilenum", map1.id );
mapStat.AddData( "Flags", land.FlagsNum(), 1 );
mapStat.AddData( "Name", land.Name() );
mapStat.Send( 4, false, INVALIDSERIAL );
}
else
{
CTile& tile = Map->SeekTile( tileID );
GumpDisplay statTile( s, 300, 300 );
statTile.SetTitle( "Map Tile" );
statTile.AddData( "Tilenum", tileID, 1 );
statTile.AddData( "Flags", tile.FlagsNum(), 1 );
statTile.AddData( "Weight", tile.Weight(), 0 );
statTile.AddData( "Layer", tile.Layer(), 1 );
statTile.AddData( "Hue", tile.Hue(), 1 );
statTile.AddData( "Anim", tile.Animation(), 1 );
statTile.AddData( "Quantity", tile.Quantity(), 1 );
statTile.AddData( "Unknown1", tile.Unknown1(), 1 );
statTile.AddData( "Unknown2", tile.Unknown2(), 1 );
statTile.AddData( "Unknown3", tile.Unknown3(), 1 );
statTile.AddData( "Unknown4", tile.Unknown4(), 1 );
statTile.AddData( "Unknown5", tile.Unknown5(), 1 );
statTile.AddData( "Height", tile.Height(), 0 );
statTile.AddData( "Name", tile.Name() );
statTile.Send( 4, false, INVALIDSERIAL );
}
}
void TweakTarget( CSocket *s )
{
VALIDATESOCKET( s );
SERIAL serial = s->GetDWord( 7 );
CChar *c = calcCharObjFromSer( serial );
if( ValidateObject( c ) )
tweakCharMenu( s, c );
else
{
CItem *i = calcItemObjFromSer( serial );
if( ValidateObject( i ) )
tweakItemMenu( s, i );
}
}
void LoadCannon( CSocket *s )
{
VALIDATESOCKET( s );
CItem *i = calcItemObjFromSer( s->GetDWord( 7 ) );
if( !ValidateObject( i ) )
return;
SERIAL moreSerial = s->AddID();
if( i->GetTempVar( CITV_MORE ) == moreSerial || s->AddID1() == 0xFF )
{
if( i->GetTempVar( CITV_MOREZ ) == 0 && objInRange( s, i, DIST_NEARBY ) )
{
i->SetTempVar( CITV_MOREZ, 1 );
s->sysmessage( 1035 );
}
else
{
if( i->GetTempVar( CITV_MORE, 1 ) == 0x00 )
s->sysmessage( 1036 );
else
s->sysmessage( 1037 );
}
}
}
void Tiling( CSocket *s ) // Clicking the corners of tiling calls this function - Crwth 01/11/1999
{
VALIDATESOCKET( s );
if( s->GetDWord( 11 ) == INVALIDSERIAL )
return;
if( s->ClickX() == -1 && s->ClickY() == -1 )
{
s->ClickX( s->GetWord( 11 ) );
s->ClickY( s->GetWord( 13 ) );
s->target( 0, TARGET_TILING, 1038 );
return;
}
SI16 x1 = s->ClickX(), x2 = s->GetWord( 11 );
SI16 y1 = s->ClickY(), y2 = s->GetWord( 13 );
SI16 j;
s->ClickX( -1 );
s->ClickY( -1 );
if( x1 > x2 )
{
j = x1;
x1 = x2;
x2 = j;
}
if( y1 > y2 )
{
j = y1;
y1 = y2;
y2 = j;
}
UI16 addid = (UI16)(( ( s->AddID1() ) << 8 ) + s->AddID2());
CItem *c = NULL;
for( SI16 x = x1; x <= x2; ++x )
{
for( SI16 y = y1; y <= y2; ++y )
{
c = Items->CreateItem( NULL, s->CurrcharObj(), addid, 1, 0, OT_ITEM );
if( !ValidateObject( c ) )
return;
c->SetDecayable( false );
c->SetLocation( x, y, s->GetByte( 16 ) + Map->TileHeight( s->GetWord( 17 ) ) );
}
}
s->AddID1( 0 );
s->AddID2( 0 );
}
//o--------------------------------------------------------------------------o
//| Function/Class - void newCarveTarget( CSocket *s, CItem *i )
//| Date - 09/22/2002
//| Developer(s) - Unknown
//| Company/Team - UOX3 DevTeam
//o--------------------------------------------------------------------------o
//| Description - Target carving system.
//|
//| Modification - unknown - Human-corpse carving code added
//|
//| Modification - unknown - Scriptable carving product added
//|
//| Modification - 09/22/2002 - Xuri - Fixed erroneous names for body parts
//| & made all body parts that are carved from human corpse
//| lie in same direction.
//o--------------------------------------------------------------------------o
bool CreateBodyPart( CChar *mChar, CItem *corpse, UI16 partID, SI32 dictEntry )
{
CItem *toCreate = Items->CreateItem( NULL, mChar, partID, 1, 0, OT_ITEM );
if( !ValidateObject( toCreate ) )
return false;
toCreate->SetName( UString::sprintf( Dictionary->GetEntry( dictEntry ).c_str(), corpse->GetName2() ) );
toCreate->SetLocation( corpse );
toCreate->SetOwner( corpse->GetOwnerObj() );
toCreate->SetDecayTime( cwmWorldState->ServerData()->BuildSystemTimeValue( tSERVER_DECAY ) );
return true;
}
void newCarveTarget( CSocket *s, CItem *i )
{
VALIDATESOCKET( s );
CChar *mChar = s->CurrcharObj();
CItem *c = Items->CreateItem( NULL, mChar, 0x122A, 1, 0, OT_ITEM ); // add the blood puddle
if( c == NULL )
return;
c->SetLocation( i );
c->SetMovable( 2 );
c->SetDecayTime( cwmWorldState->ServerData()->BuildSystemTimeValue( tSERVER_DECAY ) );
// if it's a human corpse
// Sept 22, 2002 - Xuri - Corrected the alignment of body parts that are carved.
if( i->GetTempVar( CITV_MOREY, 2 ) )
{
ScriptSection *toFind = FileLookup->FindEntry( "CARVE HUMAN", carve_def );
if( toFind == NULL )
return;
UString tag;
UString data;
for( tag = toFind->First(); !toFind->AtEnd(); tag = toFind->Next() )
{
if( tag.upper() == "ADDITEM" )
{
data = toFind->GrabData();
if( data.sectionCount( "," ) != 0 )
if( !CreateBodyPart( mChar, i, data.section( ",", 0, 0 ).stripWhiteSpace().toUShort(), data.section( ",", 1, 1 ).stripWhiteSpace().toLong() ) )
return;
}
}
criminal( mChar );
CDataList< CItem * > *iCont = i->GetContainsList();
for( c = iCont->First(); !iCont->Finished(); c = iCont->Next() )
{
if( ValidateObject( c ) )
{
if( c->GetLayer() != IL_HAIR && c->GetLayer() != IL_FACIALHAIR )
{
c->SetCont( NULL );
c->SetLocation( i );
c->SetDecayTime( cwmWorldState->ServerData()->BuildSystemTimeValue( tSERVER_DECAY ) );
}
}
}
i->Delete();
}
else
{
UString sect = "CARVE " + UString::number( i->GetCarve() );
ScriptSection *toFind = FileLookup->FindEntry( sect, carve_def );
if( toFind == NULL )
return;
UString tag;
UString data;
for( tag = toFind->First(); !toFind->AtEnd(); tag = toFind->Next() )
{
if( tag.upper() == "ADDITEM" )
{
data = toFind->GrabData();
if( data.sectionCount( "," ) != 0 )
Items->CreateScriptItem( s, mChar, data.section( ",", 0, 0 ).stripWhiteSpace(), data.section( ",", 1, 1 ).stripWhiteSpace().toUShort(), OT_ITEM, true );
else
Items->CreateScriptItem( s, mChar, data, 0, OT_ITEM, true );
}
}
}
}
void CorpseTarget( CSocket *s )
{
VALIDATESOCKET( s );
CItem *i = calcItemObjFromSer( s->GetDWord( 7 ) );
CChar *mChar = s->CurrcharObj();
if( !ValidateObject( i ) || !ValidateObject( mChar ) )
return;
if( objInRange( mChar, i, DIST_NEARBY ) )
{
Effects->PlayCharacterAnimation( mChar, 0x20 );
if( i->GetTempVar( CITV_MOREY, 1 ) == 0 )
{
i->SetTempVar( CITV_MOREY, 1, 1 );
if( i->GetTempVar( CITV_MOREY, 2 ) || i->GetCarve() != -1 )
newCarveTarget( s, i );
}
else
s->sysmessage( 1051 );
}
else
s->sysmessage( 393 );
}
void AttackTarget( CSocket *s )
{
VALIDATESOCKET( s );
CChar *target = static_cast<CChar *>(s->TempObj());
CChar *target2 = calcCharObjFromSer( s->GetDWord( 7 ) );
s->TempObj( NULL );
if( !ValidateObject( target2 ) || !ValidateObject( target ) )
return;
if( target2 == target )
{
s->sysmessage( 1073 );
return;
}
Combat->AttackTarget( target, target2 );
if( target2->IsInnocent() && target2 != target->GetOwnerObj() )
{
CChar *pOwner = target->GetOwnerObj();
if( ValidateObject( pOwner ) && WillResultInCriminal( pOwner, target2 ) )
criminal( pOwner );
}
}
void FollowTarget( CSocket *s )
{
VALIDATESOCKET( s );
CChar *char1 = static_cast<CChar *>(s->TempObj());
CChar *char2 = calcCharObjFromSer( s->GetDWord( 7 ) );
s->TempObj( NULL );
if( !ValidateObject( char1 ) || !ValidateObject( char2 ) )
return;
char1->SetFTarg( char2 );
char1->SetNpcWander( WT_FOLLOW );
}
void TransferTarget( CSocket *s )
{
VALIDATESOCKET( s );
CChar *char1 = static_cast<CChar *>(s->TempObj());
CChar *char2 = calcCharObjFromSer( s->GetDWord( 7 ) );
s->TempObj( NULL );
if( !ValidateObject( char1 ) )
return;
if( !ValidateObject( char2 ) )
{
s->sysmessage( 1066 );
return;
}
if( char1 == char2 )
{
s->sysmessage( 1066 );
return;
}
Npcs->stopPetGuarding( char1 );
char1->TextMessage( NULL, 1074, TALK, false, char1->GetName().c_str(), char2->GetName().c_str() );
char1->SetOwner( char2 );
char1->SetFTarg( NULL );
char1->SetNpcWander( WT_FREE );
}
bool BuyShop( CSocket *s, CChar *c )
{
if( s == NULL )
return false;
if( !ValidateObject( c ) )
return false;
//Check if vendor has onBuy script running
UI16 charTrig = c->GetScriptTrigger();
cScript *toExecute = JSMapping->GetScript( charTrig );
if( toExecute != NULL )
{
if( toExecute->OnBuy( s, c ) )
return false;
}
CItem *sellPack = c->GetItemAtLayer( IL_SELLCONTAINER );
CItem *boughtPack = c->GetItemAtLayer( IL_BOUGHTCONTAINER );
if( !ValidateObject( sellPack ) || !ValidateObject( boughtPack ) )
return false;
CPItemsInContainer iic;
iic.UOKRFlag( (s->ClientType() == CV_UOKR ) );
iic.Type( 0x02 );
iic.VendorSerial( sellPack->GetSerial() );
CPOpenBuyWindow obw( sellPack, c, iic, s );
CPItemsInContainer iic2;
iic2.UOKRFlag( (s->ClientType() == CV_UOKR ) );
iic2.Type( 0x02 );
iic2.VendorSerial( boughtPack->GetSerial() );
CPOpenBuyWindow obw2( boughtPack, c, iic2, s );
CPDrawContainer toSend;
toSend.Model( 0x0030 );
toSend.Serial( c->GetSerial() );
s->Send( &iic );
s->Send( &iic2 );
s->Send( &obw );
s->Send( &obw2 );
s->Send( &toSend );
s->statwindow( s->CurrcharObj() ); // Make sure the gold total has been sent.
return true;
}
//o---------------------------------------------------------------------------o
//| Function - void npcresurrecttarget( CChar *i )
//| Date - UnKnown
//| Programmer - UnKnown (Touched tabstops by Tauriel Dec 28, 1998)
//|
//| Modification - 09/22/2002 - Xuri - Made players not appear with full
//| health/stamina after being resurrected by NPC Healer
//o---------------------------------------------------------------------------o
//| Purpose - Resurrects a character
//o---------------------------------------------------------------------------o
void NpcResurrectTarget( CChar *i )
{
if( !ValidateObject( i ) )
return;
if( i->IsNpc() )
{
Console.Error( Dictionary->GetEntry( 1079 ).c_str(), i );
return;
}
CSocket *mSock = i->GetSocket();
// the char is a PC, but not logged in.....
if( mSock != NULL )
{
if( i->IsDead() )
{
UI16 charTrig = i->GetScriptTrigger();
cScript *toExecute = JSMapping->GetScript( charTrig );
if( toExecute != NULL )
{
if( toExecute->OnResurrect( i ) == 1 ) // if it exists and we don't want hard code, return
return;
}
Fame( i, 0 );
Effects->PlaySound( i, 0x0214 );
i->SetID( i->GetOrgID() );
i->SetSkin( i->GetOrgSkin() );
i->SetDead( false );
// Sept 22, 2002 - Xuri
i->SetHP( i->GetMaxHP() / 10 );
i->SetStamina( i->GetMaxStam() / 10 );
//
i->SetMana( i->GetMaxMana() / 10 );
i->SetAttacker( NULL );
i->SetAttackFirst( false );
i->SetWar( false );
i->SetHunger( 6 );
CItem *c = NULL;
for( CItem *j = i->FirstItem(); !i->FinishedItems(); j = i->NextItem() )
{
if( ValidateObject( j ) && !j->isFree() )
{
if( j->GetLayer() == IL_BUYCONTAINER )
{
j->SetLayer( IL_PACKITEM );
i->SetPackItem( j );
}
if( j->GetSerial() == i->GetRobe() )
{
j->Delete();
c = Items->CreateScriptItem( NULL, i, "resurrection_robe", 1, OT_ITEM );
if( c != NULL )
c->SetCont( i );
}
}
}
}
else
mSock->sysmessage( 1080 );
}
else
Console.Warning( "Attempt made to resurrect a PC (serial: 0x%X) that's not logged in", i->GetSerial() );
}
void killKeys( SERIAL targSerial );
void HouseOwnerTarget( CSocket *s )
{
VALIDATESOCKET( s );
CChar *mChar = s->CurrcharObj();
if( !ValidateObject( mChar ) )
return;
SERIAL o_serial = s->GetDWord( 7 );
if( o_serial == INVALIDSERIAL )
return;
CChar *own = calcCharObjFromSer( o_serial );
if( !ValidateObject( own ) )
return;
CSocket *oSock = own->GetSocket();
if( oSock == NULL )
return;
CItem *sign = static_cast<CItem *>(s->TempObj());
s->TempObj( NULL );
if( !ValidateObject( sign ) )
return;
CItem *house = calcItemObjFromSer( sign->GetTempVar( CITV_MORE ) );;
if( !ValidateObject( house ) )
return;
sign->SetOwner( own );
house->SetOwner( own );
killKeys( house->GetSerial() );
CItem *key = Items->CreateScriptItem( oSock, own, "0x100F", 1, OT_ITEM, true ); // gold key for everything else