-
Notifications
You must be signed in to change notification settings - Fork 85
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
use spherical billboards on systems that support it
Instead of creating full-blown sphere geometries for every atom, render the spheres using spherical billboards. This reduces the geometry of every atom to 4 vertices and improves rendering times by an order of magnitude. The spheres also look much, much better. Spherical billboards only work on systems that support the EXT_frag_depth extension. On other systems, we still render everything using triangulated spheres. Picking and selection highlighting do not work yet. This will follow in a one of the next commits.
- Loading branch information
Showing
6 changed files
with
223 additions
and
4 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,64 @@ | ||
// Copyright (c) 2013-2015 Marco Biasini | ||
// | ||
// Permission is hereby granted, free of charge, to any person obtaining a copy | ||
// of this software and associated documentation files (the "Software"), to deal | ||
// in the Software without restriction, including without limitation the rights | ||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
// copies of the Software, and to permit persons to whom the Software is | ||
// furnished to do so, subject to the following conditions: | ||
// | ||
// The above copyright notice and this permission notice shall be included in | ||
// all copies or substantial portions of the Software. | ||
// | ||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
// SOFTWARE. | ||
|
||
define( | ||
[ | ||
'../utils', | ||
'./mesh-geom', | ||
], | ||
function( | ||
utils, | ||
MeshGeom | ||
) { | ||
|
||
"use strict"; | ||
|
||
function BillboardGeom(gl, float32Allocator, uint16Allocator) { | ||
MeshGeom.call(this, gl, float32Allocator, uint16Allocator); | ||
} | ||
|
||
utils.derive(BillboardGeom, MeshGeom, { | ||
draw : function(cam, shaderCatalog, style, pass) { | ||
// we need the back-faces for the outline rendering | ||
this._gl.disable(this._gl.CULL_FACE); | ||
MeshGeom.prototype.draw.call(this, cam, shaderCatalog, style, pass); | ||
this._gl.enable(this._gl.CULL_FACE); | ||
}, | ||
shaderForStyleAndPass : | ||
function(shaderCatalog, style, pass) { | ||
if (pass === 'normal') { | ||
return shaderCatalog.spheres; | ||
} | ||
if (pass === 'outline') { | ||
return shaderCatalog.outlineSpheres; | ||
} | ||
return null; | ||
/* | ||
if (pass === 'select') { | ||
return shaderCatalog.selectSpheres; | ||
} | ||
*/ | ||
}, | ||
}); | ||
|
||
return BillboardGeom; | ||
|
||
}); | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters