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Ivestigate "idSoundCache: error unloading data from OpenAL hardware buffer" #29
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This "bug" is strange (well with Doom 3 I don't expect anything else). It doesn't happen to everyone because otherwise many would write about this problem. It happened to me with Host OpenAL on Windows 10, it doesn't happen with X-Fi Titanium on Windows 11 but it happens on Windows 10 and it happens with Titanium HD on Windows 11. It also happens with OpenAL Soft. |
Random speculation entails W10 is at fault. |
I don't know with which version of Windows 10 this error came out. It could simply be another OpenAL bug in this game. No other Id Tech 4 game has this problem. |
Or it could also be people being dumbasses. |
Made Doom 3 build to log necessary OpenAL activity. |
I used this build of Doom 3. To see the OpenAL error, just load one level and then another (it isn't necessary to play an entire level). This is the log: idt4_d3_bug_003_log.txt |
Thank you.
|
Updated the build to stop AL source when necessary. |
Thanks @bibendovsky, the problem seems to be solved! I loaded level 3, then level 4 and finally level 2, no OpenAL errors. Will the fix be added to eaxefx_app_patcher? |
Another update. |
I played the entire level 3 without any problems. The transition from level 3 to level 4 didn't cause any OpenAL errors. EDIT I don't think it's related to OpenAL because it happens even with EAX disabled. |
It's about openal buffers, so.. it seems pretty much something with openal. |
This
is not about this issue. This bug is solved, just wait for the fix to be implemented in eaxefx_app_patcher or use this source port. What I'm talking about here is about the problem I described to you in the other discussion where I asked you to do a test. The OpenAL error is fixed, so I will not write any further comments here that may cause confusion, I only wrote it if @bibendovsky wants to investigate the volume control as well (but I would understand if he did not, they should have assumed him at Id Software, Doom 3 doesn't would have had all these bugs 😁). |
Added test build for the patcher.
I'll see into this. |
I'll try it tomorrow, thanks @bibendovsky. |
Fixed in v1.0.8. |
Could happen inside
idSoundSample::PurgeSoundSample
.May crash the application on transition between levels.
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