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Sound not working in some areas/turns, working in others #34

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birdmohawk opened this issue Nov 2, 2021 · 3 comments
Open

Sound not working in some areas/turns, working in others #34

birdmohawk opened this issue Nov 2, 2021 · 3 comments
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@birdmohawk
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Describe the bug
Music and ambient sound is playing in some areas or on some turns only in build. When played last in the editor this was working fine.

Version
Seven Moons Pre-Showcase Build Release v008-alpha

To Reproduce
Steps to reproduce the behavior:
Go to any of the areas, play the game. Sound should not play. Go through a few different areas and turns, sound will probably play at some points.

Expected behavior:
Music, ambient sound and UI sounds should consistently play without cutting out.

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NA

Desktop System:
WINDOWS

Additional context
NA

@birdmohawk birdmohawk added bug Something isn't working Priority: High labels Nov 2, 2021
@birdmohawk birdmohawk self-assigned this Nov 2, 2021
@RedFomoire
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Taskboard stops all sounds and music, unclear if intentional. Typing sound from first dialogue scene remains on repeat if dialogue is skipped and then does not appear in other dialogue scenes

@birdmohawk
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Original problem is fixed - sound works in all areas now. Taskboard only cuts out when Artemis is in play (works fine with other characters), dialogue is still being worked on. Am changing the listeners around in the Campsite scene a bit to try and fix the Taskboard bug.

@birdmohawk
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Found issue with Taskboard cutting out with Artemis, should work now. Have added a fix for the dialogue typing sound bug, seems to work now? But only added to the first night and second morning scenes to test before adding to rest of narrative scenes.

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