Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Register trees in debugger tab again when added back to scene #344

Merged
merged 2 commits into from
Jun 26, 2024

Conversation

Snaiel
Copy link
Contributor

@Snaiel Snaiel commented Jun 26, 2024

This pull request ensures beehave trees are registered again if they are added back into the scene after being removed.

Fixes

Related past pull requests:

2024-06-26.23-26-18.mp4

If the tree is added back to the scene, the _ready
function will be called which will register the tree
again.
@bitbrain
Copy link
Owner

Thank you so much for this! Really appreciate this work.

@bitbrain bitbrain merged commit cf04ed3 into bitbrain:godot-4.x Jun 26, 2024
2 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Debug tree disappears if the actor is reparented
2 participants