-
Notifications
You must be signed in to change notification settings - Fork 0
bitcraft/fighter-framework
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
Fighter Framework While this game you've downloaded looks like IK, it really is a test for the library that could be used for simple games that have a fighting theme. Main features of FF are: Super smooth animation control using an FSA (see fsa.py) Customizable input with button and move cancels and combos Animation system that uses folders and text files for organization Animation frames can attack, block and be damaged with hitboxes Hit confirms Simple menus Simple state management Customizable match types (although only one is written here) The IK part of the demo is: Sprites ripped from C64 game Sounds ripped from Enter the Dragon Some attacks can be "held" like the original Controls modified to take advantage of multiple buttons AI players Feel free to play the game and send me any ideas or improvements! Combos and special moves: ================================================================================ LK, MK, HK, HK => Roundhouse Kick (hit the buttons quickly) J, K => Jumping Kick (hit any kick during the jump) Back, J => Backflip Forward, J => Frontflip P1 Default keys: Q: LK W: MK E: HK A: Block* D: P F: (F)lip. Turn character around. Up: Jump Down: Crouch. (try kicking) Attack Holds In the original IK, attacks could be "held" on the attack frame. This is also implemented here by holding down that attack button.
About
No description, website, or topics provided.
Resources
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published