adventure game + library for pygame
|docs||revert to stable version|
|lib||revert to stable version|
|pygoap||clean junk files|
|utilities||new utility to transform sprite sheets|
|readme.txt||made readme windows friendly|
this is a ongoing project for some sort of adventure game. python/pygame adventure game library native support for tiled maps supports keyboard and joystick movement save game and persistence for all objects scrolling map animated sprites started during pyweek sept '11, has slowly morphed into something else. people interested in the game are more than welcome to fork the game and try to make something of it. i develop the game and library, lib2d, in my spare time and sometimes will make huge changes. that being said, there isn't much documentation except for the comments. the game uses a pickle to save the game. if you make changes to any class that exists in the pickle (area, avatarobject, ...), then you will have to rebuild the game pickle. just run "buildworld.py". this is also the script that generates the starting world. the guid's set in the pickle match the guid's stored in control.tsx found in tilesets. RUNNING: after you download mh, you will need to initialize the world pickle. simply run 'buildworld.sh'. this will create two files for the pickle, then you can run 'run.py' to get going. run.py contains a few game modes that you can try. simply uncomment the mode to try in the section near the bottom of the file. HAVE FUN!