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difficulty.go
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difficulty.go
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// SPDX-License-Identifier: ISC
// Copyright (c) 2014-2020 Bitmark Inc.
// Use of this source code is governed by an ISC
// license that can be found in the LICENSE file.
package difficulty
import (
"encoding/binary"
"encoding/hex"
"fmt"
"math"
"math/big"
"sync"
"github.com/bitmark-inc/logger"
)
// the default values
const (
OneUint64 uint64 = 0x00ffffffffffffff
minimumReciprocal float64 = 1.0
ExpectedBlockSpacingInSecond = 2 * 60
AdjustTimespanInBlocks = 200
adjustTimespanInSecond = ExpectedBlockSpacingInSecond * AdjustTimespanInBlocks
nextDifficultyRatioUpperbound = 4
nextDifficultyRaioLowerbound = 0.25
firstBlock = 2
minMutiplyOfTimespanPeriod = 2
defaultEmptyBits = 8
)
// Difficulty - Type for difficulty
//
// bits is encoded as:
//
// 8 bit exponent,
// 57 bit mantissa normalised so msb is '1' and omitted
//
// mantissa is shifted by exponent+8
// examples:
//
// the "One" value: 00 ff ff ff ff ff ff ff
// represents the 256 bit value: 00ff ffff ffff ffff 8000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
// value: 01 ff ff ff ff ff ff ff
// represents the 256 bit value: 007f ffff ffff ffff c000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000
type Difficulty struct {
m *sync.RWMutex // pointer since MarshallJSON is pass by value
big big.Int // difficulty value: 256 bit integer expanded from bits
reciprocal float64 // cache: floating point reciprocal difficulty
bits uint64 // cache: compat difficulty (encoded value)
}
// Current - current difficulty
var Current = New()
// difficulty of 1 as 256 bit big endian value
var constOne = []byte{
0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}
var one big.Int // for reciprocal calculation
var floatOne big.Float // for reciprocal calculation
// on startup
func init() {
one.SetBytes(constOne)
floatOne.SetInt(&one)
Current.SetBits(OneUint64)
}
// New - create a difficulty with the largest possible value
// which is the easiest for the miners and has the fewest leading zeros
func New() *Difficulty {
d := new(Difficulty)
return d.internalReset()
}
// Value - difficulty value (floating point, it's Pdiff value)
// This value is a reciprocal, difficulty.value = 1 / difficulty.bits
func (difficulty *Difficulty) Value() float64 {
difficulty.m.RLock()
defer difficulty.m.RUnlock()
return difficulty.reciprocal
}
// Bits - Get difficulty as short packed value
func (difficulty *Difficulty) Bits() uint64 {
difficulty.m.RLock()
defer difficulty.m.RUnlock()
return difficulty.bits
}
// String - Get difficulty as the big endian hex encodes short packed value
func (difficulty *Difficulty) String() string {
difficulty.m.RLock()
defer difficulty.m.RUnlock()
return fmt.Sprintf("%016x", difficulty.bits)
}
// GoString - for the %#v format use 256 bit value
func (difficulty *Difficulty) GoString() string {
return fmt.Sprintf("%064x", difficulty.BigInt())
}
// BigInt - convert a uint64 difficulty value to a big.Int
func (difficulty *Difficulty) BigInt() *big.Int {
difficulty.m.RLock()
defer difficulty.m.RUnlock()
d := new(big.Int)
return d.Set(&difficulty.big)
}
// reset difficulty to minimum
// ensure write locked before calling this
func (difficulty *Difficulty) internalReset() *Difficulty {
if difficulty.m == nil {
difficulty.m = new(sync.RWMutex)
}
difficulty.big.Set(&one)
difficulty.reciprocal = minimumReciprocal
difficulty.bits = OneUint64
return difficulty
}
// SetBits - set from a 64 bit word (bits)
func (difficulty *Difficulty) SetBits(u uint64) *Difficulty {
// quick setup for default
if OneUint64 == u {
difficulty.m.Lock()
defer difficulty.m.Unlock()
return difficulty.internalReset()
}
exponent := uint(u>>56) & 0xff
mantissa := u&0x00ffffffffffffff | 0x0100000000000000 // include hidden bit
// check for exponent overflow
if exponent >= 0xc0 {
logger.Criticalf("difficulty.SetBits(0x%16x) invalid value", u)
logger.Panic("difficulty.SetBits: failed")
}
d := big.NewInt(0)
d.SetUint64(mantissa)
d.Lsh(d, 256-65-exponent) // account for hidden 56th bit
// compute 1/d
denominator := new(big.Float)
denominator.SetInt(d)
q := new(big.Float)
result, _ := q.Quo(&floatOne, denominator).Float64()
// modify cache
difficulty.m.Lock()
defer difficulty.m.Unlock()
difficulty.big.Set(d)
difficulty.reciprocal = result
difficulty.bits = u
return difficulty
}
// Set - set difficulty value
func (difficulty *Difficulty) Set(f float64) {
difficulty.m.Lock()
defer difficulty.m.Unlock()
difficulty.convertDifficultyIntoReciprocal(f)
}
// ensure write locked before calling this
func (difficulty *Difficulty) convertDifficultyIntoReciprocal(f float64) float64 {
if f < minimumReciprocal {
difficulty.internalReset()
return difficulty.reciprocal
}
difficulty.reciprocal = f
r := new(big.Float)
r.SetMode(big.ToPositiveInf).SetPrec(256).SetFloat64(f).Quo(&floatOne, r)
d, _ := r.Int(&difficulty.big)
// fmt.Printf("f_1: %s\n", floatOne.Text('f', 80))
// fmt.Printf("rec: %s\n", r.Text('f', 80))
// fmt.Printf("big: %d\n", d)
// fmt.Printf("%f\n big: %064x\n", f, d)
// fmt.Printf("acc: %s\n", accuracy.String())
buffer := d.Bytes() // no more than 32 bytes (256 bits)
if len(buffer) > 32 {
logger.Criticalf("difficulty.convertDifficultyIntoReciprocal(%g) invalid value", f)
logger.Panic("difficulty.SetBits: failed - needs more than 256 bits")
}
// first non-zero byte will not exceed 0x7f as bigints are signed
// but the above calculation results in an unsigned value
// need to extract 56 bits with 1st bit as 1 and compute exponent
scan_buffer:
for i, b := range buffer {
if b == 0 {
continue scan_buffer
}
u := uint64(b) << 56
if i+1 < len(buffer) {
u |= uint64(buffer[i+1]) << 48
}
if i+2 < len(buffer) {
u |= uint64(buffer[i+2]) << 40
}
if i+3 < len(buffer) {
u |= uint64(buffer[i+3]) << 32
}
if i+4 < len(buffer) {
u |= uint64(buffer[i+4]) << 24
}
if i+5 < len(buffer) {
u |= uint64(buffer[i+5]) << 16
}
if i+6 < len(buffer) {
u |= uint64(buffer[i+6]) << 8
}
if i+7 < len(buffer) {
u |= uint64(buffer[i+7])
}
// compute exponent
e := uint64(32-len(buffer)+i)*8 - 1
// normalise
rounder := 0
for 0xff00000000000000&u != 0x0100000000000000 {
if u&1 == 1 {
rounder += 1
}
u >>= 1
e -= 1
}
if rounder > 4 {
u += 1
}
// hide 56th bit and incorporate exponent
u = u&0x00ffffffffffffff | e<<56
//fmt.Printf("bits: %016x\n", u)
difficulty.bits = u
break scan_buffer
}
return difficulty.reciprocal
}
// SetBytes - set the difficulty from little endian bytes
func (difficulty *Difficulty) SetBytes(b []byte) *Difficulty {
const byteLength = 8
if len(b) != byteLength {
logger.Panicf("difficulty.SetBytes: too few bytes expected: %d had: %d", byteLength, len(b))
}
u := uint64(b[0]) |
uint64(b[1])<<8 |
uint64(b[2])<<16 |
uint64(b[3])<<24 |
uint64(b[4])<<32 |
uint64(b[5])<<40 |
uint64(b[6])<<48 |
uint64(b[7])<<56
return difficulty.SetBits(u)
}
// MarshalText - convert a difficulty to little endian hex for JSON
func (difficulty Difficulty) MarshalText() ([]byte, error) {
bits := make([]byte, 8)
binary.LittleEndian.PutUint64(bits, difficulty.bits)
size := hex.EncodedLen(len(bits))
buffer := make([]byte, size)
hex.Encode(buffer, bits)
return buffer, nil
}
// UnmarshalText - convert a difficulty little endian hex string to difficulty value
func (difficulty *Difficulty) UnmarshalText(s []byte) error {
buffer := make([]byte, hex.DecodedLen(len(s)))
_, err := hex.Decode(buffer, s)
if err != nil {
return err
}
difficulty.internalReset()
difficulty.SetBytes(buffer)
return nil
}
// NextDifficultyByPreviousTimespan - next difficulty calculated by previous timespan
func NextDifficultyByPreviousTimespan(prevTimespanSecond uint64, currentDifficulty float64) float64 {
ratio := adjustRatioByLastTimespan(prevTimespanSecond)
nextDifficulty := ratio * currentDifficulty
if nextDifficulty < minimumReciprocal {
nextDifficulty = minimumReciprocal
}
return nextDifficulty
}
func adjustRatioByLastTimespan(actualTimespanSecond uint64) float64 {
if actualTimespanSecond <= adjustTimespanInSecond>>2 {
return nextDifficultyRatioUpperbound
}
if actualTimespanSecond >= adjustTimespanInSecond<<2 {
return nextDifficultyRaioLowerbound
}
return float64(adjustTimespanInSecond) / float64(actualTimespanSecond)
}
// PrevTimespanBlockBeginAndEnd - previous begin & end block of difficulty timespan
func PrevTimespanBlockBeginAndEnd(height uint64) (uint64, uint64) {
if remainder := height % AdjustTimespanInBlocks; remainder != 0 {
return prevBeginBlockWhenAtBeginOfNextTimespan(height - remainder)
}
return prevBeginBlockWhenAtBeginOfNextTimespan(height)
}
func prevBeginBlockWhenAtBeginOfNextTimespan(height uint64) (uint64, uint64) {
quotient := height / AdjustTimespanInBlocks
if quotient >= minMutiplyOfTimespanPeriod {
return height - 1 - AdjustTimespanInBlocks, height - 1
}
// below calculation only fits when adjust period in blocks larger than 2
end := AdjustTimespanInBlocks - 1
if end <= firstBlock {
end = AdjustTimespanInBlocks
}
return uint64(firstBlock), uint64(end)
}
// Hashrate - calculate hashrate from current difficulty, rounded to 3 digits
func Hashrate() float64 {
zeroBitCount := defaultEmptyBits + math.Log2(Current.Value())
rate := math.Pow(2, zeroBitCount) / ExpectedBlockSpacingInSecond
return math.Floor(rate*1000+0.5) / 1000
}