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v3.20.0
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Submodule FontStashSharp
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<Project> | ||
<PropertyGroup> | ||
<Authors>FontStashSharpTeam</Authors> | ||
<Product>FontStashSharp</Product> | ||
<PackageLicenseExpression>Zlib</PackageLicenseExpression> | ||
<PackageProjectUrl>https://github.com/rds1983/FontStashSharp</PackageProjectUrl> | ||
<RootNamespace>FontStashSharp</RootNamespace> | ||
<Version>1.2.8</Version> | ||
<FontStashSharpBaseVersion>1.1.8</FontStashSharpBaseVersion> | ||
<StbImageSharpVersion>2.27.13</StbImageSharpVersion> | ||
<CyotekDrawingBitmapFontVersion>2.0.4</CyotekDrawingBitmapFontVersion> | ||
<MonoGameVersion>3.8.1.303</MonoGameVersion> | ||
</PropertyGroup> | ||
</Project> |
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The zlib/libpng License | ||
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This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. | ||
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Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: | ||
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The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
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Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
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This notice may not be removed or altered from any source distribution. |
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# FontStashSharp | ||
[![NuGet](https://img.shields.io/nuget/v/FontStashSharp.svg)](https://www.nuget.org/packages/FontStashSharp/) | ||
![Build & Publish](https://github.com/rds1983/FontStashSharp/workflows/Build%20&%20Publish/badge.svg) | ||
[![Chat](https://img.shields.io/discord/628186029488340992.svg)](https://discord.gg/ZeHxhCY) | ||
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FontStashSharp is the text rendering library. | ||
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# Usage | ||
[Using FontStashSharp in MonoGame or FNA](https://github.com/FontStashSharp/FontStashSharp/wiki/Using-FontStashSharp-in-MonoGame-or-FNA) | ||
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[Custom Render Interfaces](https://github.com/FontStashSharp/FontStashSharp/wiki/Custom-Render-Interfaces) | ||
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[Dealing With Texture Atlas Overflow](https://github.com/FontStashSharp/FontStashSharp/wiki/Dealing-With-Texture-Atlas-Overflow) | ||
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[Making Fonts Sharper And Better At Scaling](https://github.com/FontStashSharp/FontStashSharp/wiki/Making-Fonts-Sharper-And-Better-At-Scaling) | ||
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[Using Existing Texture As Font Glyphs Atlas](https://github.com/FontStashSharp/FontStashSharp/wiki/Using-Existing-Texture-As-Font-Glyphs-Atlas) | ||
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[Custom Font Rasterizer](https://github.com/FontStashSharp/FontStashSharp/wiki/Custom-Font-Rasterizer) | ||
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[StaticSpriteFont](https://github.com/FontStashSharp/FontStashSharp/wiki/StaticSpriteFont) | ||
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[Rich Text](https://github.com/FontStashSharp/FontStashSharp/wiki/Rich-Text) | ||
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[Using FontStashSharp in any C# engine](https://github.com/rds1983/FontStashSharp/wiki/Using-FontStashSharp-in-generic-game-engine) | ||
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## Support | ||
[Discord](https://discord.gg/ZeHxhCY) | ||
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## Building From Source Code | ||
1. Clone this repo. | ||
2. Open a solution from the "build" folder. | ||
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## Sponsor | ||
https://www.patreon.com/rds1983 | ||
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https://boosty.to/rds1983 | ||
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bitcoin: 3GeKFcv8X1cn8WqH1mr8i7jgPBkQjQuyN1 | ||
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# Screenshots | ||
Ordinary Text: | ||
![](/screenshots/simple.png) | ||
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Blurry Text: | ||
![](/screenshots/blurry.png) | ||
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Stroked Text: | ||
![](/screenshots/stroked.png) | ||
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## Credits | ||
* [fontstash](https://github.com/memononen/fontstash) | ||
* [stb](https://github.com/nothings/stb) | ||
* [bartwe's fork of SpriteFontPlus](https://github.com/bartwe/SpriteFontPlus) | ||
* [MonoGame](http://www.monogame.net/) | ||
* [SharpFont](https://github.com/Robmaister/SharpFont) | ||
* [FreeTypeSharp](https://github.com/ryancheung/FreeTypeSharp) | ||
* [SixLabors.Fonts](https://github.com/SixLabors/Fonts) | ||
* [TrippyGL](https://github.com/SilkCommunity/TrippyGL) |
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