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Summary
Fixes up
ShortcutButton
to display and set shortcuts with Godot 4.ShortcutButton::to_s
was reduced to use the new engine functions in order to grab the human-readable display. This display uses capitalization which is a slight change from the existing display. Please let me know if you'd like it to be uncapitalized to match the previous version.Additionally, I added
command_pressed
fromInputEventWithModifiers
in the modifier check functions. Perhaps it isn't required. Let me know if you'd like it removed.