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Starter Architecture Demo for Flutter & Firebase Realtime Apps
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Starter Architecture Demo for Flutter & Firebase Realtime Apps

This is a reference architecture demo that can be used as a starting point for apps using Flutter & Firebase.


Flutter & Firebase are a great combo for getting apps to market in record time.

Without a sound architecture, codebases can quickly become hard to test, maintain, and reason about. This severely impacts the development speed, and results in buggy products, sad developers and unhappy users.

I have already witnessed this first-hand with various client projects, where the lack of a formal architecture led to days, weeks - even months of extra work.

Is "architecture" hard? How can one find the "right" or "correct" architecture in the ever-changing landscape of front-end development?

Every app has different requirements, so does the "right" architecture even exist in the first place?

While I don't claim to have a silver bullet, I have refined and fine-tuned a production-ready architecture that I have deployed successfully into multiple Flutter & Firebase apps.

I call this "Stream-based Architecture for Flutter & Firebase Realtime Apps".

Stream-based Architecture for Flutter & Firebase Realtime Apps

Two words are key here: Stream and Realtime.

Unlike with traditional REST APIs, with Firebase we can build realtime apps.

That's because Firebase can push updates directly to subscribed clients when something changes.

For example, widgets can rebuild themselves when certain Firestore documents or collections are updated.

Many Firebase APIs are inherently stream-based. As a result, the simplest way of making our widgets reactive is to use StreamBuilder (or StreamProvider).

Yes, you could use ChangeNotifier or other state management techniques that implement observables/listeners.

But you would need additional "glue" code if you want to "convert" your input streams into reactive models based on ChangeNotifier.

Note: streams are the default way of pushing changes not only with Firebase, but with many other services as well. For example, you can get location updates with the onLocationChanged() stream of the location package. Whether you use Firestore, or want to get data from your device's input sensors, streams are the most convenient way of delivering asynchronous data over time.

A more detailed overview of this architecture is outlined below. But first, here are the goals for this project.

Project Goals

Define a reference architecture that can be used as the foundation for Flutter apps using Firebase (or other streaming APIs).

This architecture should:

  • minimize mutable state by adopting an unidirectional data flow
  • clearly define application layers and their boundaries
  • require little boilerplate code

The resulting code should be:

  • clear
  • reusable
  • scalable
  • testable
  • performant
  • maintainable

These are all nice properties, but how do they all fit together in practice?

By introducing application layers with clear boundaries, and defining how the data flows through them.

The Application Layers

To ensure a good separation of concerns, this architecture defines three main application layers.

  • UI Layer: where the widgets live
  • Logic & Presentation Layer: this contains the application's business and presentation logic
  • Domain Layer: this contains domain-specific services for interacting with 3rd party APIs

These layers may be named differently in other literature.

What matters here is that the data flows from the services into the widgets, and the call flow goes in the opposite direction.

Widgets subscribe themselves as listeners, while view models publish updates when something changes.

The publish/subscribe pattern comes in many variants (e.g. ChangeNotifier, BLoC), and this architecture does not prescribe which one to use.

As a rule of thumb, the most appropriate variant is often the simplest one (on a case-by-case basis). In practice, this means using Streams + StreamBuilder/StreamProvider when reading and manipulating data from Firestore. But when dealing with local application state, StatefulWidget+setState or ChangeNotifier are perfectly acceptable solutions.

Let's look at the three application layers in more detail.

Domain Layer: Services

Services are pure, functional components that don't hold any state.

Services serve as an abstraction from external data sources, and provide domain-specific APIs to the rest of the app (more on this below).

Because service APIs return strongly-typed, immutable, domain-specific model objects, the rest of the app doesn't directly manipulate the raw data from the outside world (e.g. Firestore documents represented as key-value pairs).

As a bonus, breaking changes in external packages are easier to deal with, because they only affect the corresponding service classes.

Presentation & Logic Layer: View Models

View models abstract the widgets' state and presentation.

View models do not have any reference to the widgets themselves. Rather, they define an interface for publishing updates when something changes.

View models can talk directly to service classes to read or write data, and access other domain-specific APIs.

But unlike service classes, they can hold and modify state, according to some business logic.

View models can also be used to hold local state. This is common when converting a StatefulWidget into a StatelessWidget

NOTE: View models are completely independent from the UI. View model classes never import Flutter code (e.g. material.dart)

UI Layer: Widgets

Widgets are used to specify how the application UI looks like, and provide callbacks in response to user interaction.

Strictly speaking, we can introduce a distinction:

  • pure UI widgets: these are the usual buttons, texts, containers
  • logic or presentational widgets: these are used to decide what widget to return, based on some condition (e.g. to return the home page or sign page based on the authentication status of the user).

This project contains a demo app as a practical implementation of this architecture.

Demo App: Time Tracker

The demo app is a time tracking application. It is complex enough to capture the various nuances of state management across multiple features. Here is a preview of the main screens:

After signing in, users can view, create, edit and delete their jobs. For each job they can view, create, edit and delete the corresponding entries.

A separate screen shows a daily breakdown of all jobs, hours worked and pay, along with the totals.

All the data is persisted with Firestore, and is kept in sync across multiple devices.

Widget tree

The two most important services in the app are FirebaseAuthService and FirestoreDatabase.

These are created above the MaterialApp, so that all widgets have access to them.

Here is a simplified widget tree for the entire app:

Provider is used in various ways:

  • to create view models for widgets that need them (and dispose them when no longer needed).
  • to provide scoped access to services from the widget classes.
  • to propagate data synchronously down the widget tree.

The last point is particularly important. Reactive widgets can read data from asynchronous APIs (futures or streams), and make that data available synchronously to all their descendants. This minimizes API calls, improves performance, and minimizes boilerplate code.

Project structure

Folders are grouped by feature/page. Each feature may define its own models and view models.

Services and routing classes are defined at the root, along with constants and common widgets shared by multiple features.


This is a purely arbitrary structure. Choose what works best for your project.

Use Case: Firestore Service

Widgets can subscribe to updates from Firestore data via streams. Equally, write operations can be issued with Future-based APIs.

Here's the entire Database API for the demo app, showing all the possible CRUD operations:

class FirestoreDatabase { // implementation omitted for brevity
  Future<void> setJob(Job job); // create / update
  Future<void> deleteJob(Job job); // delete
  Stream<List<Job>> jobsStream(); // read
  Stream<Job> jobStream({@required String jobId}); // read

  Future<void> setEntry(Entry entry); // create / update
  Future<void> deleteEntry(Entry entry); // delete
  Stream<List<Entry>> entriesStream({Job job}); // read

With this setup, creating a widget that shows a list of jobs becomes simple:

Widget build(BuildContext context) {
  final database = Provider.of<FirestoreDatabase>(context, listen: false);
  return StreamBuilder<List<Job>>(
    stream: database.jobsStream(),
    builder: (context, snapshot) {
      // TODO: return widget based on snapshot

For convenience, all available collections and documents are listed in a single class:

class APIPath {
  static String job(String uid, String jobId) => 'users/$uid/jobs/$jobId';
  static String jobs(String uid) => 'users/$uid/jobs';
  static String entry(String uid, String entryId) =>
  static String entries(String uid) => 'users/$uid/entries';

Domain-level model classes are defined, along with fromMap() and toMap() methods for serialization. These classes are strongly-typed and immutable.

See the FirestoreDatabase and FirestoreService classes for a full picture of how everything fits together.

Note about stream-dependant services

When using Firestore, is common to organize all the user data inside documents and collections that depend on the uid. For example, this app stores the user's data inside the users/$uid/jobs and users/$uid/entries collections.

When reading or writing to those collections, the app needs access to the user uid. This can change at runtime as users can sign out and sign back in with a different account.

To make the database API simpler, FirestoreDatabase takes the uid of the signed-in user as a constructor argument. This is a big win for maintainability, as we don't need to fetch the FirebaseUser, just so that we can pass the uid to the database when performing CRUD operations.

To accomplish this, FirestoreDatabase is re-created inside a "user-bound" Provider, everytime onAuthStateChanged emits a new FirebaseUser.

For more information about his approach and the problems it solves, see my Advanced Provider Series on YouTube:


auto_route is used to generate all the routes in the app.

The app can define Router classes like this:

class $Router {
  AuthWidget authWidget;

  @MaterialRoute(fullscreenDialog: true)
  EmailPasswordSignInPageBuilder emailPasswordSignInPageBuilder;

  @MaterialRoute(fullscreenDialog: true)
  EditJobPage editJobPage;

  @MaterialRoute(fullscreenDialog: true)
  EntryPage entryPage;

When any routes are modified, we can run:

flutter packages pub run build_runner build --delete-conflicting-outputs

And all the necessary routing code is generated for us.

Given a page that needs to be presented inside a route, we can call pushNamed with the name of the route, and pass all required arguments. If more than one argument is needed, auto_route generates an Arguments type for our desired class (e.g. EntryPageArguments):

class EntryPage extends StatefulWidget {
  const EntryPage({@required this.job, this.entry});
  final Job job;
  final Entry entry;

  static Future<void> show({BuildContext context, Job job, Entry entry}) async {
    await Navigator.of(context, rootNavigator: true).pushNamed(Router.entryPage,
        arguments: EntryPageArguments(
          job: job,
          entry: entry,

  State<StatefulWidget> createState() => _EntryPageState();

With this approach, routing becomes a strongly-typed affair, which is nice. 🙂

Running the project with Firebase

To use this project with Firebase, some configuration steps are required.

  • Create a new project with the Firebase console.
  • Add iOS and Android apps in the Firebase project settings.
  • On Android, use com.example.starter_architecture_flutter_firebase as the package name.
  • then, download and copy google-services.json into android/app.
  • On iOS, use com.example.starterArchitectureFlutterFirebase as the bundle ID.
  • then, download and copy GoogleService-Info.plist into iOS/Runner, and add it to the Runner target in Xcode.

See this document for full instructions:

Future Roadmap


Non Goals



  • firebase_auth for authentication
  • cloud_firestore for the remote database
  • provider for dependency injection and propagating stream values down the widget tree
  • rxdart for combining multiple Firestore collections as needed
  • intl for currency, date, time formatting
  • auto_route for route generation
  • mockito for testing


This project borrows many ideas from my Udemy course: Flutter & Firebase Course: Build a Complete App for iOS & Android, as well as my Reference Authentication Flow with Flutter & Firebase.

The Flutter ecosystem keeps evolving, and so does this project. For example, I just recently added auto_route, a route generation library that makes navigation super-easy.

By the way, here are some other GitHub projects that also attempt to formalize a good approach to Flutter development:

Other relevant articles about app architecture:

License: MIT

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