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I had some weird issues with my lights immediately changing colour when I tried to read their xy values and set a very similar xy value. I dug into it a little and it looks like the issue is in the conversion of my xy values -> hex and then back to xy. As an alternative, I added a little tweak that accepts an
XYPoint
instances directly, and skips the conversion if so.What do you think? Make sense to merge?
Tests still pass, but I haven't added any tests that explicitly check the XYPoint variant. It does work for me locally, but that's not saying much! :-)