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- Error when trying to modify a collider during a world callback - Use non-locking body interface when reading from a collider during a world callback to avoid deadlock - Other Threads can still mess with colliders even while World:update is running in another thread, they will wait until the update is done. - Use BodyInterface more, notably when reading collider pose info. Remaining improvements: There are still some places that aren't locking that maybe should be, notably when using a body's MotionProperties?
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