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Display is toggled by clicking on the signal delay field in the Time Wrap display. Connection is cached internally, and the last cached route is checked for quality. Limitation: because no RT2 information is retained between scene changes, diagnostics are only available for the active vessel, and only if the connection goes down while the vessel is active.
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Hi @bk2w,
We've come back around to the issue of how to give players feedback on their network (RemoteTechnologiesGroup/RemoteTech#31), and while researching what had been discussed so far I came across your old pull request. Now that we have a non-frozen version of RemoteTech working, would you be willing to update your code so it can be PR'ed into the new repository?
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Sure. It'll take a look at the updates and see what I can come up with.
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I'm most of the way through refactoring the diagnostics. I have both the text display, and persistent data storage working. I'm working on switching the NetworkManager from using A* on a signal path, to using Djikstra to find all paths; otherwise we only get diagnostics if we're on the vehicle when it loses connection. Also working on a map-overlay idea.
bk2w/RemoteTech@dbd9366 is the current state.
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Thanks for the update. FYI, I've got my own refactor (RemoteTechnologiesGroup/RemoteTech#205) that will be merged with master in the next couple of days. While it shouldn't affect you (I've been careful to keep the interfaces unchanged, except in one case where it really had it coming) you should be aware of it.