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Releases: bkader/Skada-Cata

1.8.87

23 Mar 11:53
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  • Reverted & Fixed Font Flags

1.8.86

23 Mar 01:21
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  • Small SV fix & cleaning
  • Reduce dot concatenations
  • Displays system cleaning & fixing
  • New module: "Killing Blows"
  • Killing Blows: cleaned & added options
  • Themes: added apply to "All Windows"
  • Windows option: delete all windows button
  • Bar Display: "New Phase" & "New Segment" buttons
  • Retail/Classic Wrath: Updated Libs & TOC
  • Enemies: custom units for current set only (temp.)
  • Functions.lua: refactoring & extra funcs.
  • Enemies: grouped units independent from inst. diff
  • Functions: big bitwise function calls reduction
  • PvP: slightly better enemy spec detection
  • Some checks & useless cleaning
  • New module: "Casts" (Spellcast.lua)
  • Added spells "Casts" where needed
  • Renamed few submodes & cleaned locales
  • ARGS_MT fixed & sped up by pre-caching other flags
  • Moved stuff around & fixed others
  • Added segment info to tooltip on segments list
  • Fix classcolors metamethod
  • Displays: small tweak
  • EscapeStr: opt. plain text return (for reports)
  • Class colored names in tooltips and title bars
  • Potions: fix error & tweak mode name
  • Resources: rename modes & titles
  • Sunder Counter: remove useless checks
  • Killing Blows: DestIsBoss instead of Skada.IsBoss
  • Format_valuetext: reduce args
  • Enemy Damage Taken: grouped boss/trash (total)
  • ActorPrototype: add "GetTotal"
  • Optimize Prototypes.lua
  • Auras: backwards data compatibility
  • CCTracker: backwards data compatibility
  • Total bar one click down when possible
  • Bar Display: fix clicks & add segment quick-delete
  • Fix Skada.GetInstanceDiff
  • Mists of Pandaria: fixed Boss detection
  • Spellcast: use "spellnames" instead of "SpellInfo"
  • Resume combat after reload (experimental)
  • Tweaks and fixes
  • Update Threat.lua & fixed LSM Sounds
  • Allow comparison mode to function per window
  • Small cleaning & update SpecializedLibBars-1.0.lua
  • Displays: displayPrototype for common functions
  • Init.lua: attempt to fix C Stack Overflow
  • Update LibTranslit-1.0.lua
  • Update LibFail-1.0.lua
  • Add "guitToUnit" & allow empty mode flags.
  • LibCompat-1.0: fix target units & add extra
  • Fix old data CheckDuplicate func error
  • Fix few ARGS_MT functions return
  • Attempt to fix /report command
  • Retail/Classic: Update TOC & Pets (realm's always added)
  • UnitFullName instead of UnitName
  • Spellcast: only track "SPELL_CAST_SUCCESS"
  • Pre-pot: fix checkbox disabling all callbacks
  • Attempt to fix merge pet / remove realm name by default & fix cross-realm
  • Init.lua: only format players names
  • Spellnames/spellicons: fallback to unknown
  • LibCompat: cache some roles while caching specs
  • HoT/DoT: tmp dis. of "SPELL_PERIODIC_ENERGIZE"
  • [Retail] fix potions not adding pre-pot
  • [Legion] added few absorb spells
  • Damage.lua: prevent lua error reported by Vary
  • LibCompat: add player & pet to party/raid units
  • Added "/skada cid" or "/skada target" commands
  • Enemies: fixed custom unit diff check
  • Properly cancel scheduled timers after being used
  • [MoP/Retail] use Chat GPT for italian & loaded missing locales
  • [Retail/Legion] added missing class/spec icons
  • Fix bar text shadow (can be removed)
  • Chat GPT to generate ptBR
  • Update Threat.lua (all) & Potions.lua (Legion & Retail)
  • Fixed "Reverse bar growth"
  • Added option to swap title bar position
  • [Legion, BfA, Shadowlands, Retail] add mode: "Other Resources"
  • Set default font flags to "THICK"
  • [Cata, MoP, WoD, Legion, BfA, Shadowlands, Retail] Update Crowd Control Spells
  • Player Info on icon MouseOver (role, spec & talents)
  • Add spell icons to tooltips

1.8.85

10 Aug 12:24
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  • Fixed flags issue causing some pets to not be considered, wrongly attributed or added as separate units, hence better tracking of pets ownership.
  • Fixed all encountered and reported typos.
  • Fixed windows toggle behavior after using "/skada toggle" and while windows are set to show only in combat.
  • Removed and cleaned all judged unused or useless code.
  • Reduced function calls and optimized several others which should hopefully result in a slightly/noticeably reduced impact on performance.
  • Added "ignored_creatures" table (Tables.lua) that allows players to ignore damage done to or taken from selected creatures.
  • Enemy Damage Taken: added support for multiple fake units of the same creature, useful if you want to track different creature stages/phases for example.
  • Added back "Absorbed Damage" module that can be found under the "Damage Done" category and that displays the list of players and their absorbed damage DONE.

1.8.84-5

21 Feb 23:11
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  • Fixed lua error when moving a window.
  • Tweaked dps filter (credits: Ridepad)
  • Sanity check for "FixPetsName" function.
  • Fixed lua error triggered when saving a new segment while having set numbers enabled.
  • Fixed tooltipas title showing wrong title (on modes list).

1.8.84-4

04 Feb 17:49
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1.8.84-3

26 Jan 09:42
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1.8.84-2

24 Jan 01:18
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1.8.84

24 Jan 01:18
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1.8.83

24 Jan 01:18
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1.8.82

24 Jan 01:18
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