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bgfx doesn't support this at all right now. What style multiple devices? Sharing workload, different workload, etc.? |
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I'm working with @bghgary on a project that uses multiple DirectX devices in the same process. Is there a way to do this with bgfx? If not, then how difficult would it be for us to implement? Is it so far outside the scope of what bgfx does currently that changing it to handle multiple devices would be a large undertaking? ...or would it be relatively simple? We're happy to create a PR if it's relatively simple.
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