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Adding the request from #9 while I'm at it.
Doesn't send the onmousedown event right away (or any onmousemove events) because that would cause streamlit to refresh and potentially cause jitter and such.
Because of this you won't be able to e.g. draw a box around what the user is selecting until they've actually moused up, but it's a start at least. Could in theory implement an option to display a box over what the user is dragging with javascript, but that was more than I had time to implement at the moment.
Should again be backwards compatible as the original onclick function behaves the same, to get the new behaviour you have to opt in with
click_and_drag=True
.