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name: OpenGL | ||
oneline: High Performance.... OpenGL | ||
status: GA | ||
platform: HTML5 | ||
complink: https://github.com/blackberry/WebGL-Samples | ||
links: | ||
- TBD - Wikipedia | ||
- W3C site | ||
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title: OpenGL | ||
tags: HTML5, Component, WebGL | ||
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description: "OpenGL here..." | ||
contacts: | ||
- whoever | ||
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layout: component | ||
--- | ||
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{% include common-defs.md %} | ||
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Supported in PlayBook 2.0 via [WebWorks](WebWorks.html). | ||
Also supported in the PlayBook 2.0 browser but end-user needs to explicitly allow its use. | ||
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### Additional Links | ||
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Wikipedia | ||
Chronos sitezb | ||
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### Contacts | ||
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### Also See | ||
[WebGL], [NDK-Samples], [GamePlay] | ||
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GamePlay | ||
NDK-Samples | ||
Ripple | ||
TunnelTilt |
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[apache_cordova]: <Apache_Cordova.html> "The Open Source HTML5 Cross-Platform Framework" | ||
[bbuijs]: <bbUIjs.html> "A WebWorks-based Framework to write HTML5 applications using BBOS and BB10 Conventions" | ||
[blackberry_10]: <BlackBerry_10.html> "The next generation BlackBerry Platform" | ||
[frogatto]: <Frogatto.html> "A 2-D Game" | ||
[gameplay]: <GamePlay.html> "Portable, OpenSource Gaming Framework" | ||
[ndksamples]: <NDK-Samples.html> "Native Samples that can be used with the NDK" | ||
[opencv]: <OpenCV.html> "Language that leverages GPUs" | ||
[openframeworks]: <OpenFrameworks> "Open Source Framework for Creative Media Applications" | ||
[opengl]: <OpenGL.html> "Language .." | ||
[open_source]: <Open_Source.html> "Open Source Actvities at RIM" | ||
[threejs]: <threeJS.html> "A WebL 3-D Framework" | ||
[webgl]: <WebGL.html> "OpenGL ES 2.0 for the Web" | ||
[webkit]: <Webkit.html> "An Open Source Browser Layout Engine" | ||
[webworks]: <WebWorks.html> "A framework to write HTML5 Applications for the BlackBerry Platform" |
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