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To allow easier balance of Saves across the leveling experience, to differentiate the classes more, and to help out #382, we should consider Save bonus scaling.
Characters would receive a +X, +Y, +Z, +W to their saves each level, and we could apportion fast/med/slow growth to each save differently based on class, to mirror the kind of training that class makes use of.
Must keep #383 in mind, as work here will affect what kind of work can be done there.
The text was updated successfully, but these errors were encountered:
Slow, medium, and fast are a floor function on level * (1.5, 2.5, or 3.5).
Rates are given to classes as a compromise between flavor and an even distribution of highs and lows. Naturally, subject to feedback.
To clarify, this is intended to be in addition to the current numbers generated by characters' primary stats. A lv 1 specialist with 6 int and 6 cha would have a Will save of 12 + 2 = 14.
At level 5, with a fast progression, you've doubled the average save that a character would make. That's not an insurmountable problem, but it does mean that I'd have to re-balance all of the DCs in the enemy bestiary.
The call-out of the confluence of this with 383 makes me think that this is a small feature that we may want to make a project out of?
Yeah, I could see this existing as a small project. Would be nice and organized that way. Before we go there though, I'd like at least a short conversation on those save numbers and how we want defensive ranges and offensive thresholds to line up. No rush on this project, and I think it would help to make sure we're all starting from the same spot.
To allow easier balance of Saves across the leveling experience, to differentiate the classes more, and to help out #382, we should consider Save bonus scaling.
Characters would receive a +X, +Y, +Z, +W to their saves each level, and we could apportion fast/med/slow growth to each save differently based on class, to mirror the kind of training that class makes use of.
Must keep #383 in mind, as work here will affect what kind of work can be done there.
The text was updated successfully, but these errors were encountered: