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Feature Request: Visual Obstruction Levels #952

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Reveraine opened this issue Sep 9, 2019 · 2 comments
Open

Feature Request: Visual Obstruction Levels #952

Reveraine opened this issue Sep 9, 2019 · 2 comments
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Discussion Feature Request This is a request for a rule, item, or function that didn't exist before Priority - Med

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@Reveraine
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In relation with giving sound and light names and levels, I propose we have obstruction levels. This way things like light fog, heavy fog/smoke grenades, and potentially things like waterfalls have a solid reference and we do not have to rewrite the rules for how heavy fog works every time we create a new smoke grenade type item.

@Reveraine Reveraine added Priority - Med Discussion Feature Request This is a request for a rule, item, or function that didn't exist before labels Sep 9, 2019
@Turtlelord26
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That makes sense. I'm going to feed this to the stealth systems project.

@Turtlelord26 Turtlelord26 added this to To do in Stealth Systems via automation Sep 9, 2019
@Turtlelord26
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Obstruction levels is a good name for it. I'd like to keep "Environment Conditions" reserved for future development of hostile environmental hazards.

@Turtlelord26 Turtlelord26 changed the title Feature Request: Environment Conditions Feature Request: Visual Obstruction Levels Sep 9, 2019
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Labels
Discussion Feature Request This is a request for a rule, item, or function that didn't exist before Priority - Med
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