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thrown weapon stealth bonus rules conflict #966

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Wildlovelies opened this issue Mar 7, 2020 · 1 comment
Open

thrown weapon stealth bonus rules conflict #966

Wildlovelies opened this issue Mar 7, 2020 · 1 comment

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@Wildlovelies
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Wildlovelies commented Mar 7, 2020

2_shooting.txt

===== Stealth Attacks With Guns =====

Ranged weapon stealth-attacks (including explosive grenades but not any
other thrown weapons)
have -1 miss chance to hit if 'adequate' aiming time is
given (DM's discretion: how rushed you are, or how skilled you are at stealth,
etc). Ranged weapon stealth-attacks gain +20 bonus damage.

1_Combat_Rules.txt
"===== Thrown Weapons ====="

These weapons work similarly to guns in that attackers add their combat PER
mod to their accuracy, however, like melee attacks, if you roll a critical hit or
3+ above your Miss Chance, your attack bypasses any armor the target is wearing.
Thrown weapons benefit from Stealth Attacks normally (see basic rules).

						                                    * ^not in basic rules*
@Wildlovelies
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pulled from rc

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