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Ranged weapon stealth-attacks (including explosive grenades but not any
other thrown weapons) have -1 miss chance to hit if 'adequate' aiming time is
given (DM's discretion: how rushed you are, or how skilled you are at stealth,
etc). Ranged weapon stealth-attacks gain +20 bonus damage.
1_Combat_Rules.txt
"===== Thrown Weapons ====="
These weapons work similarly to guns in that attackers add their combat PER
mod to their accuracy, however, like melee attacks, if you roll a critical hit or
3+ above your Miss Chance, your attack bypasses any armor the target is wearing. Thrown weapons benefit from Stealth Attacks normally (see basic rules).
* ^not in basic rules*
The text was updated successfully, but these errors were encountered:
2_shooting.txt
===== Stealth Attacks With Guns =====
Ranged weapon stealth-attacks (including explosive grenades but not any
other thrown weapons) have -1 miss chance to hit if 'adequate' aiming time is
given (DM's discretion: how rushed you are, or how skilled you are at stealth,
etc). Ranged weapon stealth-attacks gain +20 bonus damage.
1_Combat_Rules.txt
"===== Thrown Weapons ====="
These weapons work similarly to guns in that attackers add their combat PER
mod to their accuracy, however, like melee attacks, if you roll a critical hit or
3+ above your Miss Chance, your attack bypasses any armor the target is wearing.
Thrown weapons benefit from Stealth Attacks normally (see basic rules).
The text was updated successfully, but these errors were encountered: