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Releases: blistik/FireflyKalidasa

Release v1.9.9

30 May 11:23
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new: Story - Against their Will
new: Gear - Dobson's Vector Pistol
fix: perk value for Keyword/Skill combo
fix: Sheydra's perk
gui: added an alternate Map style option (Rules menu)
gui: crew/gear/upgrds in Buy "view only" mode now have icons as per ship view
gui: Game "Events View" makeover
gui: "Waiting Room" form makeover
gui: Gear pic updates (by Bill)
gui: "Being Boarded" popup graphics update (by Bill)
gui: updated Alliance & Reaver Alert token graphics (by Bill)

Release v1.9.8

16 Apr 04:34
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new: Story - Blood out of a Stone
new: goal check option - no unfinished Jobs
new: Crew - Kamal (custom. To replace custom Jubal as Wanted Pilot) with matching Bounty
new: Crew - Dalin
new: Crew - Helmsman x 2
new: story option - Force starting Bounty Fugitives to be available at their Supply planets for faster game
fix: Issue when At Persephone with Cruiser and Dealing with Harken
fix: Buy Fuel from Harken now in Deal section
gui: new "Being Boarded" alert popup feat. opposing Crew pics
gui: Refresh Ship, Job, Deal & Buy lists directly after Sector selection
gui: add tickertape view to Work action's Job display and animated dropdown button when more than 1 job
gui: tweaked Action Panel's display logic on End Turn
gui: further Crew picture updates by Bill
gui: streamline re-join game steps for solo play
cfg: Jubal Early promoted to Leader & Bounty Hunter
bot: v1.1.4 - tweaks to improve compatibility with MariaDB
bot: support for Helmsman - Solid with Harken
bot: can purchase Gear for its Leader

Release v1.9.7

26 Mar 11:45
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new: Story "Outlaws Forever - Bustin' Bounties"
add: The Fixer & The Specialist, with matching Bounties
fix: exceeding Fuel/Parts limits during a buy now allows you to re-adjust the values
fix: Misbehave Ace that is a Profession
gui: morale booster button remains visible if have a morale booster Crew or Love Bot
gui: shore leave cost now visible even if you cannot afford it
gui: reworked "Ace in the hole" on Misbehaves
gui: add Ace to Misbehave re-order form
cfg: Stitch updated as WANTED
cfg: Head Goon moved to Silverhold
cfg: Bounty - swapped Fendris for Holder

Release v1.9.6

18 Mar 12:37
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Release v1.9.6 Pre-release
Pre-release

beta release for test purposes only.
add: Gear - Universal Encyclopedia
gui: new Action panel featuring graphics by phideaux1
gui: Action panel remains visible between turns
gui: new Solid display on toolbar
gui: Havens placed on each players slot coordinates with the sector.
gui: Deal Job guide trace now follows your ship if moved
gui: all Crew pics reworked by phideaux1
fix: Cancelling a Mosey or Full Burn while in same sector as Cruiser/Corvette/Cutter will not trigger a new encounter
cfg: repositioned Triumph & Athens slots to improve the layout
cfg: Freighter Convoy & A Rogue Trader Nav Cards - changed from Fight to Tech skill
bot: v1.1.3 - AI Bot freeze on stories with Wanted Only Crew

Release v1.9.5

30 Jan 06:20
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v 1.9.5 ~ 30 Jan 2024
new: Story "The Hero of Canton"
fix: Job editor
fix: reworked "Reaver Cutter!" (reshuffle) card incl. Xunsu Whisper X1 & Flak Gun priority
fix: Xunsu Whisper X1 not to refire at start of turn if Corvette already encountered last turn
fix: allow EVADE into a Cutter's Sector if Xunsu Whisper X1 equipped
fix: if surrounded by Cutters, but have a Reaver-Flage, enable Fullburn action
fix: Customs Inspection card wasn't being discarded when encountered
add: + & - buttons to stash dialog & inputbox for convenience
cfg: Jayne updated as WANTED
cfg: Story Alliance Operative fix to rendezvous with Cruiser to receive next goal mission
cfg: Job 285 needs EXPLOSIVES. updated

Release v1.9.4

22 Dec 03:13
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fix: freeze after failed goal (i.e. max turn count exceeded)
fix: completing a Job for Harken with an outstanding Warrant does not achieve "Solid"
fix: Old Vendetta reworked "One on One" for single Crew to fight
add: extra event entry when Medic fails to save a crew for clarity
add: the ability to Deal with either Badger, Higgins or Harken if at Persephone with Fess &/or Cruiser
cfg: allow fly actions after Reaver Contact & EVADE at start of move
bot: v1.1.2 - handle manual NPC move mode

Release v1.9.3

14 Dec 05:15
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cfg: increase exclude crew field for a story and update 3 stories crew exclusions
new: added support for MariaDB Server using Provider=MSDASQL;Driver={MariaDB ODBC 3.1 Driver}

Release v1.9.2

08 Nov 05:49
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fix: If both Emma & Lucy on the crew - allow removing disgruntled from either
fix: Pay Crew - when none selected, now says "selected=0"
fix: Discarding The Salesman during or after a BUY action gives option to discard without using his buy perk
fix: Disable "TRADE" with AI ships
fix: Nav opt "A Legitimate Tip" only available if Cruiser is not already in the same sector as the Outlaw
fix: NPC Ship Planetary sector move to exclude sector 1 or 2 (ghost planets)
fix: receiving a Warrant from Agent McGinnis now also clears SOLID with Harken
bot: updated to v1.1.0
bot: able to be hit with a Warrant from Agent McGinnis
bot: will Deal with Badger if solid to clear any Warrants
bot: will pay fine to Cruiser if carrying a Warrant

Release v1.9.1

14 Aug 10:34
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v 1.9.1 ~ 10 Jul 2023 - 14 Aug 2023
add: Lawman profession
new: Crew - Agent McGinnis
new: Crew - Dobson
new: Crew - Sheriff Bourne
new: Crew - Fed Marshal
new: Crew - Deputy
new: Crew - Ensign
fix: opening Deal browser prior to selecting starting sector
fix: The Guardian's re-roll on Showdowns
fix: Surveyer Shuttle perk to discard a Nav card
fix: Bribes on Nav Cards
fix: Cortland's bribes on Work completion negotiations
cfg: Wash's Dinos & Best in the House gear config fix
bot: updated to v1.0.9
bot: use Chari to force re-rolls
bot: add support for lawmen and their perks
bot: overhaul buy/refuel/deal/work logic
bot: fix repeated crew hires in a turn

Release v1.9.0

02 Jul 00:56
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v 1.9.0 ~ 10 May 2023 - 1 Jul 2023
new: Crew - Chari
new: Crew - The Guardian
new: Gear - "The Best in the House"
new: Gear - Scan-proof Shades
new: Upgrade - Inara's Shuttle
new: Upgrade - Doctor's Shuttle
new: Upgrade - Surveyer's Shuttle
new: Bounty Hunts - Own Crew, Supply Planets & Rival Crews (not Cortex Alerts)
new: Story - Bounty Bonanza. Claim & Deliver 3 Bounties to win
add: ability to dump Goods from Hold when loading Goods
add: ability to set a Crew ON or OFF a Job. Set before starting Work.
add: Story option - move a Reaver Cutter after every Fullburn, prior to Nav Card
add: Goal option - 'number of bounties' delivered
fix: pay expected of all Crew, not just those ON Job (FAQ 4.1)
fix: doing immoral jobs also causes disgruntled to moral crew that stayed on ship
fix: Simon Tam's +2 medic check
fix: single-use gear on Crew "off-job" no longer considered for use.
gui: add Nav Card Backgrounds & color schemes
gui: Deals page is sorted with Bounties at the top for ease of tracking
cfg: Job - 'Bilking the Yokels', needed skill type set
cfg: Nav - 'Still Some Good Stuff Here' & 'Fill 'er Up!' set to Salvage Ops
bot: updated to v1.0.8
bot: will pickup Bounties at Supply Planets
bot: will actively seek Bounties when enabled in the story card.
bot: can act as a Attacker or Defender in a Showdown
bot: can reach 'number of bounties' goal
bot: will hire crew to replace losses (after better offer/bounty jump)