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CI update
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kfprimm committed Jun 11, 2023
1 parent b29c9f8 commit 503db08
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3 changes: 2 additions & 1 deletion .github/workflows/ci.yml
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Expand Up @@ -392,7 +392,8 @@ jobs:
if: github.ref == 'refs/heads/master'
uses: softprops/action-gh-release@v1
with:
name: edge
name: Latest Build
tag_name: edge
prerelease: true
generate_release_notes: false
body: |
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5 changes: 2 additions & 3 deletions README.md
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Expand Up @@ -9,7 +9,7 @@ This project is an attempt to modernize Blitz3D by adding cross-platform & 64-bi

So far, we've made huge strides in making this happen. Some of the basic samples (such as [castle](_release/samples/mak/castle), [driver](_release/samples/mak/driver), and [tron](_release/samples/mak/tron)) can run on macOS with little-to-no modifications.

This is achieved by adding [LLVM](#LLVM)-powered code generation to the original compiler. A basic test suite [test/all.bb](test/all.bb)
This is achieved by adding [LLVM](#LLVM)-powered code generation to the original compiler. A basic test suite [test/all.bb](test/all.bb) has been implemented to help ensure the compiler functions as expected and the runtime can execute without error.

(Note: The 32-bit Windows build still uses the original Blitz code generation.)

Expand Down Expand Up @@ -85,8 +85,7 @@ started replacing it with a Markdown based system. You'll need a [ruby 3.1.2](ht
to generate the documentation.

```bash
$ bundle install
$ bin/blitz3d help --build
$ make help
```

## Roadmap
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