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Automule Trigger #382

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tyson-dev opened this issue Jul 8, 2023 · 0 comments
Closed

Automule Trigger #382

tyson-dev opened this issue Jul 8, 2023 · 0 comments

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@tyson-dev
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tyson-dev commented Jul 8, 2023

I Played around with the Trigger settings but still haveing issues.
What happens is they come to a point where they are unable to pickup items and automule still isn't firing.

I have set a lot of cubing (armors/shields) but this also happens with full stash where non of the items are cubing-bases.

Additionally i pick a lot of low runes, do PGem cubing, cube tokens, and cube crafting amulets.

Current Setting :

// Trigger muling at the end of a game if used space in stash and inventory is equal to or more than given percent.
usedStashTrigger: 60,
usedInventoryTrigger: 20,

He didn't mule with full cube and 2+ armors in inv. turned

Additionally, sometimes it looks like non-pickit/non-cubing items in Inventory, which have not been sold yet, seem to trigger autmule unwanted.

Additionally additionally if there would be a sorting for cube and inv e.g. at the start of a run they would be able to pickup items again.

Questions:
Can it be set/unset, so that cubing ingredients/PGems/Tokens/Runes will count towards automule trigger?
Does the Cube and/or it's inventory count towards the automule trigger / can this be set/unset?

Could belike the runes may not be counted towards automule also, maybe if they are in pickit and also are a cubing ingredient?

edit: meh i'm closing this, it's complex

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