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B9 Animation Modules

A Kerbal Space Program Plugin providing a few leightweight animation modules for the B9 Aerospace mod

B9 Aerospace can be found on the Kerbal Space Program Forum [here] (http://forum.kerbalspaceprogram.com/threads/92630)

License

This work is distributed under the [GNU Lesser General Public License (LGPL) version 3.0] (http://www.gnu.org/licenses/lgpl-3.0.en.html)

Please note that other components of the B9 Aerospace mod are distributed under different license terms

Contributors

  • blowfish

Included Modules

ModuleB9AnimateBase

An abstract base class from which others derive.

Parameters

  • animationName - the name of the animation used. If multiple animations have the same name it will find all of them
  • responseSpeed - how fast the animation responds to changes in the input (default is very fast)
  • layer - layer to set the animation on. This only matters if there are multiple animations trying to control the same thing

ModuleB9AnimateEngineMultiMode

Derives from ModuleB9AnimateBase

A module designed to animate the nozzle of multi-mode engines. Allows variation based on throttle and mach.

Parameters

  • throttleCurvePrimary - FloatCurve defining animation state vs throttle for the primary engine mode
  • throttleCurveSecondary - FloatCurve defining animation state vs throttle for the secondary engine mode
  • machCurvePrimary - FloatCurve defining animation state vs mach number for the primary engine mode - this is added to the throttle curve to get the final state
  • machCurveSecondary - FloatCurve defining animation state vs mach number for the secondary engine mode - this is added to the throttle curve to get the final state
  • shutdownState - animation state to use when the engine is shut down - default 0.0
  • idleState - animation state to use when the engine throttle is below idleThreshold - default 1.0
  • idleThreshold - throttle below which the engine is considered to be idling - default 0.01 (1% throttle)

ModuleB9AnimateIntake

Derives from ModuleB9AnimateBase

A module that animates an intake based on mach number

Parameters

  • intakeClosedState - animation state to set the intake to when it is closed - default 0.0
  • machCurve - FloatCurve that defines animation state vs mach number when the intake is open

ModuleB9AnimateThrottle

Derives from ModuleB9AnimateBase

A simple module designed to animate based off an engine throttle. Replicates much of the functionality of the stock FXModuleAnimateThrottle, but fixes a bug that prevents the stock module from finding the animation if it is not the first one.

Parameters

  • engineID - engineID of the engine module which should control this - if blank it will find the first engine module

Changelog

v1.7.0

  • Recompile against KSP 1.9.1

v1.6.0

  • Recompile against KSP 1.8.1

v1.5.1

  • Recompile against KSP 1.7.3

v1.5.0

  • Recompile for KSP 1.7.0

v1.4.0

  • Recompile for KSP 1.6.1

v1.3.2

  • Recompile against KSP 1.5.1

v1.3.1

  • Actually update .version file

v1.3.0

  • Recompile against KSP 1.5

v1.2.3

  • Recompile against KSP 1.4.5

v1.2.2

  • Recompile against KSP 1.4.4

v1.2.1

  • Recompile against KSP 1.4.3

v1.2.0

  • Recompile against KSP 1.4.2

v1.1.0

  • Recompile against KSP 1.3.1

v1.0.7

  • Fix assembly reporting wrong version

v1.0.6

  • Recompile against KSP 1.3

v1.0.5

  • Recompile against KSP 1.2.2

v1.0.4

  • Update for KSP 1.2

v1.0.3

  • Recompile against KSP 1.1.3

v1.0.2

  • Recompile against KSP 1.1.2
  • Various internal changes

v1.0.1

  • Recompile against KSP 1.1

v1.0

  • Initial release