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A Kerbal Space Program plugin enabling easy to use, visually appealing fairings made from modular sections

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blowfishpro/SimpleAdjustableFairings

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SimpleAdjustableFairings

A Kerbal Space Program plugin enabling easy to use, visually appealing fairings made from modular sections

This plugin adds no parts by itself, it is designed to be used with a specific pack of fairing parts.

Requirements

This plugin is designed to work with a specific version of KSP, any others may not work:

  • KSP Version: 1.11.2

License

Code and plugin are distributed under the GNU Lesser General Public License. Please see that link or the included README file for the full license terms.

Code

Available on Github

Changelog

v1.12.0

  • Recompile against KSP 1.11.2

v1.11.0

  • Recompile against KSP 1.10.1

v1.10.1

  • Fix transparency not being set correctly on disabled objects (which might become enabled by switching)
  • Fix fairing parts not re-initializing when new data is pushed by another module before the fairing is built

v1.10.0

  • Don't modify drag cubes/FAR/colliders if deployed (fixes an exception when loading a craft with a deployed fairing)
  • Group all of the fairing's fields and events in the part action window:
    • Adds two new fields to ModuleSimpleAdjustableFairing:
      • uiGroupName - unique identifier for the group, defaults to fairing
      • uiGroupDisplayName - name of the group to display in the UI, defaults to Fairing

v1.9.1

  • Pre-render both drag cubes rather than re-rendering at deployment
    • Fix exceptions and potential physics weirdness at deployment

v1.9.0

  • Recompile against KSP 1.9.1

v1.8.0

  • Add enabled attribute to model data (default true)
    • Used for part switching to disable a particular piece of the fairing (since eliminating the node wouldn't do anything)
  • Send OnPartModelChanged event so other modules can respond to changes in the model
  • Listen for ModuleDataChanged to rebuild fairing
    • Use requestNotifyFARToRevoxelize and requestRecalculateDragCubes attributes of event details if present rather than recalculating aero properties ourself, that ensures it's only done once per cycle
  • Use better method of recalculating drag cubes
  • Send/listen for DragCubesWereRecalculated and FarWasNotifiedToRevoxelize to make sure actions are only done once per cycle

v1.7.2

  • Fix invisible prefabs counting for cargo bay occlusion tests

v1.7.1

  • Fix root part fairings when loading an existing vessel

v1.7.0

  • Wall now optional (but it won't be adjustable if not present)
  • Add wall base that there will only ever be one of and will stay at the bottom of the fairing
    • WALL_BASE in the config
  • Add cap which will only be attached to the first segment (and move with the nose)
    • CAP in the config

v1.6.0

  • Recompile against KSP 1.8.1

v1.5.1

  • Recompile against KSP 1.7.3

v1.5.0

  • Recompile against KSP 1.7.0

v1.4.0

  • Recompile against KSP 1.6.1

v1.3.1

  • Recompile against KSP 1.5.1

v1.3.0

  • Recompile for KSP 1.5

v1.2.0

  • Recompile for KSP 1.4.5
  • Add Deploy action for action groups

v1.1.1

  • Recompile for KSP 1.4.4

v1.1.0

  • Recompile for KSP 1.4.3
  • maxSegments now sets the maximum number of wall segments on the fairing (previously it was always 10)
  • Fix icon setup not working correctly

v1.0.1

  • Recompile for KSP 1.3

v1.0.0

  • Bump version for a non-preview release

v0.1

  • Initial release

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A Kerbal Space Program plugin enabling easy to use, visually appealing fairings made from modular sections

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