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x10.5

Enemy multiplier mod for GZDoom.

2019 Cacowards Mini Mod Safari: Make anything into a slaughtermap, or make nuts.wad not melt your CPU, all from the reach of a single slider.

Features

  • No difficult options, only a single slider;
  • Fractional values!
  • Can increase the number of enemies;
  • Can decrease the number of enemies (anti-slaughter);
  • The number of enemies is decreased for each enemy class separately;
  • Prints estimated enemy density on level start;
  • Works with monster randomizers;
  • Small initial thrust to cloned enemies (controlled by x5_thrust CVar);
  • Bonus option: optional resurrection of autokilled enemies (x5_raise_divided CVar).

Anti-features

  • No difficult options, only a single slider;
  • No display of remaining enemies;
  • May not work well with scripted maps;
  • Doesn't affect enemies spawned after the map is loaded;
  • Doesn't work with Zandronum.

Info

Author: m8f License: GPLv3 (see copying.txt).

Git

Forum topic

Thanks to

  • Cutmanmike: original idea;
  • The Zombie Killer: the code is used as a reference;
  • Jimmy: bug reporting;
  • Nems: bug reporting;
  • murka: bug reporting;
  • Rowsol: feature suggestions.

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Enemy multiplier mod for GZDoom

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