Enemy multiplier mod for GZDoom.
2019 Cacowards Mini Mod Safari: Make anything into a slaughtermap, or make nuts.wad not melt your CPU, all from the reach of a single slider.
- No difficult options, only a single slider;
- Fractional values!
- Can increase the number of enemies;
- Can decrease the number of enemies (anti-slaughter);
- The number of enemies is decreased for each enemy class separately;
- Prints estimated enemy density on level start;
- Works with monster randomizers;
- Small initial thrust to cloned enemies (controlled by x5_thrust CVar);
- Bonus option: optional resurrection of autokilled enemies (x5_raise_divided CVar).
- No difficult options, only a single slider;
- No display of remaining enemies;
- May not work well with scripted maps;
- Doesn't affect enemies spawned after the map is loaded;
- Doesn't work with Zandronum.
Author: m8f License: GPLv3 (see copying.txt).
- Cutmanmike: original idea;
- The Zombie Killer: the code is used as a reference;
- Jimmy: bug reporting;
- Nems: bug reporting;
- murka: bug reporting;
- Rowsol: feature suggestions.