Enemy multiplier mod for GZDoom.
2019 Cacowards Mini Mod Safari:
Make anything into a slaughtermap, or make nuts.wad not melt your CPU, all from the reach of a single slider.
- No difficult options, only a single slider;
- Fractional values!
- Can increase the number of enemies;
- Can decrease the number of enemies (anti-slaughter);
- The number of enemies is decreased for each enemy class separately;
- Prints estimated enemy density on level start;
- Works with monster randomizers;
- Bonus option: optional resurrection of autokilled enemies (x5_raise_divided CVar).
- No difficult options, only a single slider;
- No display of remaining enemies;
- May not work well with scripted maps;
- Doesn't affect enemies spawned after the map is loaded;
- Doesn't work with Zandronum.
- Original idea: Cutmanmike;
- Code used as a reference: The Zombie Killer;
- Bug reporting: Jimmy, Nems, murka, Arkezuli, Nightsentinel, Rowsol, StroggVorbis.
- Feature suggestions: Rowsol;
- Translation support and Russian translation: Blueberryy;
- Brazilian Portuguese localization: generic name guy.
- Contribution guidelines: Contributor Covenant
- Known bugs and planned features: issues. Submit bug reports and feature suggestions on any project page (see below).
- Project pages: ZDoom Forums, Codeberg, GitHub
- Code license: GPLv3 or later
- Author: m8f
- Software used: Emacs, Obsidian.
- Umbrella project: m8f's toolbox