Implement save and restore functions on mock canvas so their effects can be tested #3
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I'm writing a PR on flame to fix an issue I found where components are not properly rendered in priority order if they are HUD.
Since that involves checking if the camera is applied or not, I am modifying this so that not only the save/restore count as number is saved, but the transformations are actually applied.
This has small implications to all our other existing tests, basically because of two things:
matchExactly
:before:
after:
For the context of how this is used, check flame-engine/flame#1148