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A node that calls an event provided by the designer. This would be useful for switching some enemies from friendly to hostile due to player's dialogue choices or a number of other features a designer may want to happen (attribute changes, faction reputation, etc.).
The node should take a List<UnityEvent> and iterate through, calling each event.
Additional Enhancement The List<UnityEvent> should be reorderable to control what order the events are triggered in.
The text was updated successfully, but these errors were encountered:
A node that calls an event provided by the designer. This would be useful for switching some enemies from friendly to hostile due to player's dialogue choices or a number of other features a designer may want to happen (attribute changes, faction reputation, etc.).
The node should take a
List<UnityEvent>
and iterate through, calling each event.Additional Enhancement The
List<UnityEvent>
should be reorderable to control what order the events are triggered in.The text was updated successfully, but these errors were encountered: