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[FEATURE REQUEST] Event Trigger Node #15

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blueknightone opened this issue Nov 2, 2020 · 0 comments
Open

[FEATURE REQUEST] Event Trigger Node #15

blueknightone opened this issue Nov 2, 2020 · 0 comments
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enhancement New feature or request
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@blueknightone
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blueknightone commented Nov 2, 2020

A node that calls an event provided by the designer. This would be useful for switching some enemies from friendly to hostile due to player's dialogue choices or a number of other features a designer may want to happen (attribute changes, faction reputation, etc.).

The node should take a List<UnityEvent> and iterate through, calling each event.

Additional Enhancement The List<UnityEvent> should be reorderable to control what order the events are triggered in.

@blueknightone blueknightone added the enhancement New feature or request label Nov 2, 2020
@blueknightone blueknightone added this to the v1.0.0 milestone Nov 2, 2020
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