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Render Pipeline C++

This project is C++ ported version of Render Pipeline.

And I am developing the project and new features for CR Software Framework (...).

Build Status

Build Status About
azure-badge Visual Studio 2017
appveyor-badge Visual Studio 2017 Preview, Ubuntu 18.04

You can download built files from each Build Page.

Note: These builds are built with patched Panda3D.

Documents

See docs/index.md document.

Library Requirements

  • Panda3D
  • Boost

Optional Third-party

These are required when you include related headers to access internal data.

  • yaml-cpp: required when to access YAML node.
  • spdlog: required when to access the internal logger of spdlog.
  • assimp: required to use rpassimp plugin.

Tested Platforms

I tested it in the following platforms:

  • Intel CPU, NVIDIA GPU, Windows 10 64-bit, Visual Studio 2017
  • Intel CPU, Intel GPU (UHD Graphics 620), Windows 10 64-bit, Visual Studio 2017

Build

See docs/build_rpcpp.md document.

Related Projects

License

See LICENSE.md file.

And license of original (python based) Render Pipeline is LICENSE-RenderPipeline.md file in thirdparty-licenses directory.

Third-party Licenses

See thirdparty-licenses directory.