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A simple implementation of an NES style JRPG battle system in Unity

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UnityBattle

A simple implementation of an NES style JRPG battle system in Unity 5.6

Current Features: Dynamic "Encounters"

  • There are 3 Encounter formations, the game will pick one at random on startup and initialize a random number of enemies to fill it.

Mostly complete melee combat system

  • No equipment.
  • No status effects
  • No real turn order

Things to do:

  • Turn order
  • Magic system
  • Item system
  • Status effects
  • Equipment
  • Further monster group stuff
  • Art
  • Sound

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A simple implementation of an NES style JRPG battle system in Unity

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