A simple implementation of an NES style JRPG battle system in Unity 5.6
Current Features: Dynamic "Encounters"
- There are 3 Encounter formations, the game will pick one at random on startup and initialize a random number of enemies to fill it.
Mostly complete melee combat system
- No equipment.
- No status effects
- No real turn order
Things to do:
- Turn order
- Magic system
- Item system
- Status effects
- Equipment
- Further monster group stuff
- Art
- Sound