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Releases: blueskythlikesclouds/DivaModLoader

v0.0.14

02 Jul 09:43
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Please see README.md for instructions.

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  • Fixed Eden Project compatibility.

v0.0.13

01 Jul 09:49
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Please see README.md for instructions.

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  • Added PV ID patch. You can now use PV IDs above 1000 without any limits for your modded songs!
    • Big thanks to:
      • @BroGamer4256 for implementing majority of the feature.
      • @korenkonder for helping with removing the 32767 limit.
      • @Stewie10 for providing addresses from his original patch.
    • This implementation deprecates Song ID Patch, you do not need to have it enabled anymore.

If you run into any issues, please report through the issue tracker!

v0.0.12

21 Nov 14:45
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Please see README.md for instructions.

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  • Added language folder support for mod databases.
  • Removed PV DB date check to make PV loading dependent on mod priority order.
    • If any of your songs or cover mods disappear, you may need to place the corresponding mods higher in the mod list.

v0.0.11

18 Aug 17:48
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Please see README.md for instructions.

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Extended Save Data

  • DML now creates a new save file to store the songs in when their count exceeds 300. This fixes the crash and allows for an unlimited number of songs.
  • The implementation acts like an extension to the vanilla save, so it syncs to Steam Cloud.
  • Credits to @BroGamer4256 for providing the function addresses required to implement this feature.
  • Although this deprecates Song Limit Patch, the mod loader's implementation is fully compatible with it, meaning you can keep using the patch if you want to keep the scores.

Module ID Patch

  • Module ID patch has been integrated into the mod loader, allowing for an infinite number of modules. VP is also functional.
  • Credits to @Stewie10 for making the original patch and providing the addresses required to implement it.

Sprite Set Limit

  • Sprite set limit in sprite database has been increased from 4096 to 32768.
  • This deprecates the "Remove unused spr_db entries" mod.
  • Mega Mix Thumbnail Manager might end up having issues with this new change. Reinstalling the mod and having it highest priority can fix the problems.

Fixes

  • Fixed 99% of the bootup crashes that have been happening since the Steam UI update.
  • Fixed crash in RenderDoc when trying to boot the game with the mod loader.

Remarks

  • These features are very new, so it'd be appreciated if you report any issues you run into through the issue tracker!
  • Rest of @Stewie10's patches (e.g. Song ID Patch) are planned to be integrated in future versions.

v0.0.10

02 Apr 21:23
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Please see README.md for instructions.

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  • Added a new feature to mod_str_array.toml that allows certain types of strings to be loaded from separate grouped arrays. This feature was added to meet the requirements of the recently released module ID patch and to prevent accidental overriding of customize item names. Please see README.md for instructions on how to utilize this feature.
    • Since this feature is relatively new and not widely tested, please report any issues that you encounter.

v0.0.9

05 Mar 11:12
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Please see README.md for instructions.

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  • Optimized signature scans for the 1.03 version of the game.
  • Added OnResize callback for when the game resolution gets changed through the options.

v0.0.8

15 Jul 20:30
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Please see README.md for instructions.

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  • Optimized mod loader for the 1.02 version of the game.
  • Updated OnFrame to provide the swap chain as the first argument.
  • Added D3DInit to provide easy access to the swap chain and D3D11 device at initialization stage.

v0.0.7

24 Jun 17:02
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Please see README.md for instructions.

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  • Fix playlists and certain songs immediately crashing due to faulty string array implementation.

v0.0.6

21 Jun 22:00
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  • Fix some songs crashing due to faulty string array implementation in the mod loader.
  • Fix osage play data not generating correctly.

v0.0.5

21 Jun 02:47
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  • Added support for mod string arrays. Documentation TODO