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RevoltFX

Compatible with PixiJS 7.3.x and 8.0.0-rc (not full featured yet)

Particle and effect system for PixiJS Create particle emitters and time based effect sequences. Emitters and sequences can be nested and spawned on different particle events.

Buy Me A Coffee

Check out the samples
https://samples.revoltfx.electronauts.net

You'll find the according code here: https://github.com/bma73/revolt-fx/releases/tag/pixijs-4.x as it's currently only working with a Pixi legacy version.

samples

The system has already been stress tested in games like Battleboats.io and Jumbled.io

Editor

To easily create your own effects use the extensive RevoltFX online editor
https://editor.revoltfx.electronauts.net

Fork the editor on Github
https://github.com/bma73/revolt-fx-editor

editor

Code Examples

https://github.com/bma73/revolt-fx-examples


Install

Via NPM

npm install revolt-fx --legacy-peer-deps
import {FX} from 'revolt-fx'
const fx = new FX()

or via script tag

// Pixi 7.3.x
<script src="https://unpkg.com/pixi.js@7.x/dist/pixi.min.js"></script>
<script src="https://unpkg.com/revolt-fx/dist/revoltfx.min.js"></script>
// Pixi 8.0.0-rc
<script src="https://unpkg.com/pixi.js@8.0.0-rc/dist/pixi.min.js"></script>
<script src="https://unpkg.com/revolt-fx/dist/revoltfx.min.js"></script>
const fx = new revolt.FX()

Usage

Loading and initializing

There are different ways to load the needed assets:

Using PIXI Loader (Example)

//Create a RevoltFX instance
const fx = new revolt.FX(); //loaded via the script tag

//Load the assets using PIXI Assets loader
PIXI.Assets.add({ alias: 'fx_settings', src: 'assets/default-bundle.json' });
PIXI.Assets.add({ alias: 'fx_spritesheet', src: 'assets/revoltfx-spritesheet.json' });
PIXI.Assets.add({ alias: 'example_spritesheet', src: 'assets/rfx-examples.json' });

PIXI.Assets.load(['fx_settings', 'fx_spritesheet', 'example_spritesheet']).then(function (data) {
    //Init the bundle
    fx.initBundle(data.fx_settings);

    app.ticker.add(function () {
        //Update the RevoltFX instance
        fx.update();
    });

});

Using FX.loadBundleFiles (Example)

//Create a RevoltFX instance
    const fx = new revolt.FX(); //loaded via the script tag

    const rfxBundleSettings = 'assets/default-bundle.json';
    const rfxSpritesheet = 'assets/revoltfx-spritesheet.json';
    const additionalAssets = ['assets/rfx-examples.json'];

    //Load bundle files and the additional example spritesheet
    fx.loadBundleFiles(rfxBundleSettings, rfxSpritesheet, null, additionalAssets).then(function (data) {

        app.ticker.add(function () {
            //Update the RevoltFX instance
            fx.update();
        });

    }).catch(function (err) {
        console.log('Error', err);
    });

Particle Emitters

After the system is initialized you can create particle emitters defined in your bundle by using their names:

//Get the emitter 
const emitter = fx.getParticleEmitter('plasma-corona');

//Inititialize it with the target PIXI container
emitter.init(displayContainer);

You can also change the global scale of an emitter instance

//Get the emitter 
const emitter = fx.getParticleEmitter('plasma-corona');

//Inititialize it with the target PIXI container and a scale of 2
emitter.init(displayContainer, true, 2);

Pause an emitter

emitter.paused = true;

Stop an emitter to be recycled. Pass true (default) to the method, if the system shall wait until all particles have died, before recycling.

emitter.stop();

Set the x/y position and rotation

emitter.x = 100;
emitter.y = 100;
emitter.rotation = Math.PI;

Set a target, so that the emitter will automatically adopt the target's position and rotation

emitter.target = displayObject;

Set a target offset, so that the emitter will automatically offset its position

emitter.targetOffet = 50;

Effect Sequences

After the system is initialized you can create effect sequences defined in your bundle by using their names:

//Get the effect sequence 
const sequence = fx.getEffectSequence('top-big-explosion');

//Inititialize it with the target PIXI container
sequence.init(displayContainer);

Set delay, autostart and scale

//Get the effect sequence 
const sequence = fx.getEffectSequence('top-big-explosion');

const delay = 0.5;
const autostart = true;
const scale = 1.5;
sequence.init(displayContainer, delay, autostart, scale);

Set the x/y position and rotation

sequence.init = 100;
sequence.init = 100;
sequence.init = Math.PI;

Events

ParticleEmitters, Particles and EffectSequences dispatch signals on different events

ParticleEmitter

emitter.on.started.add(emitter => { });
emitter.on.exhausted.add(emitter => { });
emitter.on.completed.add(emitter => { });
emitter.on.particleUpdated.add(particle => { });
emitter.on.particleSpawned.add(particle => { });
emitter.on.particleBounced.add(particle => { });
emitter.on.particleDied.add(particle => { });

Usage (Example)

emitter.on.particleSpawned.add(particle => {
    console.log('Particle spawned:', particle);
});

emitter.on.completed.addOnce(function(emitter) {
    console.log('Done');
});

Particle

particle.on.bounced(particle => { });
particle.on.updated(particle => { });
particle.on.died(particle => { });

Usage

emitter.on.particleSpawned.add(particle => {
    
    //Register for an update signal for that particle
    particle.on.updated.add(particle => {
        //Do something with the particle
        if (particle.x > 200 && particle.time >= 0.5) {
        	particle.stop();
        }
    });

    //Register for a died signal for that particle
    particle.on.died.add(particle => {
        console.log('Particle', particle, 'died');
    });
});

EffectSequence

sequence.on.started(sequence => { });
sequence.on.exhausted(sequence => { });
sequence.on.completed(sequence => { });
sequence.on.effectSpawned((effectType, effect) => { });
sequence.on.triggerActivated(triggerValue => { });

Usage (Example)

sequence.on.effectSpawned.add((type, effect) => {
	console.log('Effect spawned:', type, effect);
});

sequence.on.triggerActivated.add(triggerValue => {
	console.log('Trigger:', triggerValue);
});

Update

Call the update method every frame with the ticker's delta value (optional)

app.ticker.add(function (delta) {
    //Update the RevoltFX instance 
    fx.update(delta);
});

Bundler

It's important that there is only one Pixi instance in your app. Here are some setup instructions for Webpack, Rollup and Parcel:

Webpack

Webpack provides a feature called "aliasing" that you can use to ensure that only one Pixi instance is bundled and used.

Update webpack.config.js: Add an alias for PixiJS in your Webpack configuration file.

const path = require('path');

module.exports = {
  // ... other configurations ...
  resolve: {
    alias: {
      'pixi.js': path.resolve(__dirname, 'node_modules/pixi.js')
    }
  }
};

Rollup

Install Rollup Alias Plugin:

npm install @rollup/plugin-alias --save-dev

Update your rollup.config.js to include the alias configuration.

import alias from '@rollup/plugin-alias';
import path from 'path';

export default {
  // ... other configurations ...
  plugins: [
    // ... other plugins ...
    alias({
      entries: [
        { find: 'pixi.js', replacement: path.resolve(__dirname, 'node_modules/pixi.js') }
      ]
    })
  ]
};

Parcel

Add an alias for PixiJS in your package.json.

{
  // ... other package.json settings ...
  "alias": {
    "pixi.js": "./node_modules/pixi.js"
  }
}

Build

Clone the repository and to compile the Typescript sources and create the distribution version run

npm install
npm run build