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Releases: bmos/FG-Ammunition-Manager

v3.7-test.3

04 Jul 00:36
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v3.7-test.3 Pre-release
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version number

v3.7-test.2

04 Jul 00:36
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v3.7-test.2 Pre-release
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revert number crosslink changes

v3.6 - ruleset updates (goodbye rAction)

21 May 15:05
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Do you have a union?

What's Changed

  • Ruleset updates for 4E, PFRPG, and 5E. Should improve compatibility with other extensions.

Full Changelog: v3.5-hotfix.4...v3.6

v3.5-hotfix.4 - Crossbow Expert

21 Apr 12:35
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No to War in Ukraine!

What's Changed

  • Check for "Crossbow Expert" feat in 5E. If found, check if weapon name contains crossbow. If it does, ignore "loading" property.
  • HOTFIX: missing line added
  • HOTFIX: remove debug chat message on initial load in PFRPG
  • HOTFIX: 4e mini charsheet script error fix
  • HOTFIX: more attempts to fix 4e mini charsheet script errors

Full Changelog: v3.4...v3.5-hotfix.4

v3.4 - Better SFRPG Support, 5E Thrown Weapon Ammo Counting,

13 Apr 22:27
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No to War in Ukraine!

What's Changed

  • Update starfinder reload to account for weapon usage when reloading by @SoxMax in #23
  • Fix thrown weapons not decrementing ammo in 5E.
  • Cleanup code with eye to memory management.
  • Code formatting improvements.

New Contributors

Full Changelog: v3.3-hotfix.1...v3.4

v3.3-hotfix.1 - code readibility and background changes

17 Mar 20:34
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No to War in Ukraine!

What's Changed

Lots of changes in the background. Please let me know if you have issues.

Full Changelog: v3.0-hotfix.3...v3.3-hotfix.1

v3.0-hotfix.3 - Ammunition data linking

17 Feb 16:34
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No to War in Ukraine!

What's Changed

  • Weapon ammo counter now uses count from inventory.
  • Reload button has been removed. Resolves #19
  • Misses are now counted per-ammo-type. Resolves issue #9
  • These changes should allow for future implementation of magic ammunition bonuses (tracked in #12)
  • HOTFIX: Melee attacks blocked for no ammo
  • HOTFIX: 5E sometimes saying NO AMMO erroneously
  • HOTFIX: setLink error hopefully fixed
  • HOTFIX: 5E thrown item ammocounter notbeing shown

Full Changelog: v2.9-hotfix.2...v3.0-hotfix.3

v2.9-hotfix.2 - visibility and efficiency improvements

15 Feb 20:39
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  • Hide ammunition from weapon details page for non-ranged weapons (resolves issue #20)
  • Greatly improve reload code efficiency (lays groundwork for supporting #9)
  • Small process improvements including resolving a benign 4E console warning.
  • HOTFIX Feb 16: Use non-ID item names for non-IDed items
  • HOTFIX Feb 16: Support additional search fields for ammo (like type in 5e and pfrpg)
  • HOTFIX Feb 17: 4E script error

Full Changelog: v2.8...v2.9-hotfix.2

v2.8 - attack prettifier

07 Jan 20:51
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  • Implement alternative to "Attack Prettifier" feature of deprecated LAE: Expanded Options extension. This helps facilitate weapon effects for Audio Overseer.
  • Correct console warning visible in 4e ruleset (didn't cause full error just a warning).

See previous release:
https://github.com/bmos/FG-PFRPG-Loaded-Indicator/releases/tag/v2.7-hotfix.2

v2.7-hotfix.2 - UI buttons rather than double-clicking

20 Sep 14:56
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  • Reloading, loading, and recovering ammo are now performed via clicking buttons rather than double-clicking text fields.
  • HOTFIX: 5E UI buttons were shown for melee weapons. Now just for ranged/thrown. Thanks to nephranka for reporting.
  • HOTFIX: When finding weapon node, only ranged weapons are allowed. This should fix potential issue of "double weapons" like daggers (which can be ranged or melee) not having ammunition tracked.
  • HOTFIX: Track ammo for non-melee weapons rather than looking specifically for ranged weapons.

See previous release:
https://github.com/bmos/FG-PFRPG-Loaded-Indicator/releases/tag/v2.6-hotfix.5