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Releases: FG-Unofficial-Developers-Guild/FG-PFRPG-Advanced-Item-Actions

v1.15

30 Dec 18:52
3d24b60
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What's Changed

  • Generic extension icon used in on-load chat announcement
  • 'Local' campaign spells can now be found when equipping a scroll/wand/potion

Full Changelog: v1.14...v1.15

v1.14

23 Feb 22:19
724889f
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What's Changed

  • Code simplification
  • Small performance improvements (requires v4.3.3+)
  • Items without spells shouldn't throw script errors anymore.

Full Changelog: v1.13...v1.14

v1.13

21 Jan 01:13
9797c10
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What's Changed

  • Address script error when spells have nonstandard formatted text in the "levels" field

Full Changelog: v1.12...v1.13

v1.12 - Fix weapon list item addition

13 Sep 22:14
c675895
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What's Changed

  • The changes to support adding fire/cold/electricity/acid damage and adding shields to the weapons list no longer overwrite the base ruleset function for better compatibility
  • Adding weapons to inventory now adds them to the Actions tab again.
  • Double weapon parsing should again be working. Issue #7

Full Changelog: v1.11-hotfix.1...v1.12

v1.11-hotfix.1 - More spell modules

10 Sep 20:45
646d550
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What's Changed

  • Patch for compatibility for Advanced Charsheet by @ZarestiaDev in #8
  • Search for spells in any loaded modules by @ZarestiaDev in #9
  • HOTFIX: typo fixed

New Contributors

Full Changelog: v1.10...v1.11-hotfix.1

v1.10 - Spell name detection script error

28 Jul 00:17
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No to War in Ukraine!

What's Changed

  • Fix potential nil error when finding spell name in alternate formats.

Full Changelog: v1.9...v1.10

v1.9 - inventory count improvements

09 Jul 19:28
3606e06
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No to War in Ukraine!

What's Changed

  • Long resting now writes out remaining charges/count to inventory. #2
  • Potions and Scrolls now update inventory count with remaining use count when unequipping them (like wands did with charges). #6
  • Lots of code restructured behind the scenes to improve maintainability and compatibility.

Full Changelog: v1.8...v1.9

v1.8 - two-handed strength fix and lots of code rework

24 Apr 11:58
fc37b07
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No to War in Ukraine!

What's Changed

  • Fix issue where two-handed weapons were being added with 1x strength to damage rather than 1.5x
  • Tons of changes behind the scenes that should hopefully reduce memory use and generally simplify things
  • Fix hunter class not being recognized when loading items.
  • Fix Investigator class not being included in spellcasting class search.

Full Changelog: v1.7...v1.8

v1.7 - 2022-02 ruleset updates

19 Feb 00:11
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No to War in Ukraine!

What's Changed

  • fixed items with name including "of" and including "[x charges]" not working correctly. Thanks to DragonKnightAdam for reporting.
  • HOTFIX: Better spell name detection courtesy of Jacob Proffitt.
  • HOTFIX: Better detection of wands when writing expended uses back to the item charges field. Previously type had to be "Wand" or "wand". Now it just needs to include either of those.
  • HOTFIX: 2022 Feb 10: Support Kelrugem's StrainInjury packages

Full Changelog: v1.6...v1.7-rc.1

v1.6-hotfix.3 - fix items not being created

18 Aug 11:09
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If you work at Whole Foods and want a union, contact Whole Worker

  • fixed items with name including "of" and including "[x charges]" not working correctly. Thanks to DragonKnightAdam for reporting.
  • HOTFIX: Better spell name detection courtesy of Jacob Proffitt.
  • HOTFIX: Better detection of wands when writing expended uses back to the item charges field. Previously type had to be "Wand" or "wand". Now it just needs to include either of those.
  • HOTFIX: 2022 Feb 10: Support Kelrugem's StrainInjury packages

See previous release:
https://github.com/bmos/FG-PFRPG-Advanced-Item-Actions/releases/tag/v1.5