Releases: FG-Unofficial-Developers-Guild/FG-PFRPG-Advanced-Item-Actions
Releases · FG-Unofficial-Developers-Guild/FG-PFRPG-Advanced-Item-Actions
v1.15
What's Changed
- Generic extension icon used in on-load chat announcement
- 'Local' campaign spells can now be found when equipping a scroll/wand/potion
Full Changelog: v1.14...v1.15
v1.14
What's Changed
- Code simplification
- Small performance improvements (requires v4.3.3+)
- Items without spells shouldn't throw script errors anymore.
Full Changelog: v1.13...v1.14
v1.13
What's Changed
- Address script error when spells have nonstandard formatted text in the "levels" field
Full Changelog: v1.12...v1.13
v1.12 - Fix weapon list item addition
What's Changed
- The changes to support adding fire/cold/electricity/acid damage and adding shields to the weapons list no longer overwrite the base ruleset function for better compatibility
- Adding weapons to inventory now adds them to the Actions tab again.
- Double weapon parsing should again be working. Issue #7
Full Changelog: v1.11-hotfix.1...v1.12
v1.11-hotfix.1 - More spell modules
What's Changed
- Patch for compatibility for Advanced Charsheet by @ZarestiaDev in #8
- Search for spells in any loaded modules by @ZarestiaDev in #9
- HOTFIX: typo fixed
New Contributors
- @ZarestiaDev made their first contribution in #8
Full Changelog: v1.10...v1.11-hotfix.1
v1.10 - Spell name detection script error
What's Changed
- Fix potential nil error when finding spell name in alternate formats.
Full Changelog: v1.9...v1.10
v1.9 - inventory count improvements
What's Changed
- Long resting now writes out remaining charges/count to inventory. #2
- Potions and Scrolls now update inventory count with remaining use count when unequipping them (like wands did with charges). #6
- Lots of code restructured behind the scenes to improve maintainability and compatibility.
Full Changelog: v1.8...v1.9
v1.8 - two-handed strength fix and lots of code rework
What's Changed
- Fix issue where two-handed weapons were being added with 1x strength to damage rather than 1.5x
- Tons of changes behind the scenes that should hopefully reduce memory use and generally simplify things
- Fix hunter class not being recognized when loading items.
- Fix Investigator class not being included in spellcasting class search.
Full Changelog: v1.7...v1.8
v1.7 - 2022-02 ruleset updates
What's Changed
- fixed items with name including "of" and including "[x charges]" not working correctly. Thanks to DragonKnightAdam for reporting.
- HOTFIX: Better spell name detection courtesy of Jacob Proffitt.
- HOTFIX: Better detection of wands when writing expended uses back to the item charges field. Previously type had to be "Wand" or "wand". Now it just needs to include either of those.
- HOTFIX: 2022 Feb 10: Support Kelrugem's StrainInjury packages
Full Changelog: v1.6...v1.7-rc.1
v1.6-hotfix.3 - fix items not being created
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- fixed items with name including "of" and including "[x charges]" not working correctly. Thanks to DragonKnightAdam for reporting.
- HOTFIX: Better spell name detection courtesy of Jacob Proffitt.
- HOTFIX: Better detection of wands when writing expended uses back to the item charges field. Previously type had to be "Wand" or "wand". Now it just needs to include either of those.
- HOTFIX: 2022 Feb 10: Support Kelrugem's StrainInjury packages
See previous release:
https://github.com/bmos/FG-PFRPG-Advanced-Item-Actions/releases/tag/v1.5