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Releases: bmx-ng/bmx-ng

[weekly] BlitzMax RaspberryPi arm64 v0.146.3.58.202501120403

12 Jan 04:14
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BlitzMax, RaspberryPi edition, aimed at 64-bit ARM development, with MaxIDE.

Includes SDL backend, mojo2, Crypto, Audio, Archive, Image, Math, Net, Random, Text and Gtk MaxGUI.

Installation notes

See the Getting Started Guide at the BlitzMax website.

Note: This is a weekly build, and may contain bugs. Use at your own risk.

[weekly] BlitzMax RaspberryPi arm v0.146.3.58.202501120328

12 Jan 03:39
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BlitzMax, RaspberryPi edition, aimed at 32-bit ARM development, with MaxIDE.

Includes SDL backend, mojo2, Crypto, Audio, Archive, Image, Math, Net, Random, Text and Gtk MaxGUI.

Installation notes

See the Getting Started Guide at the BlitzMax website.

Note: This is a weekly build, and may contain bugs. Use at your own risk.

[weekly] BlitzMax macOS arm64 v0.146.3.58.202501120223

12 Jan 02:24
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BlitzMax, arm64 macOS edition.

Includes SDL backend, mojo2, Crypto, Audio, Archive, Image, Math, Random, Net, Text, Steam.

Installing

BlitzMax for macOS does not currently ship with any compiled binaries (bcc, bmk, MaxIDE) due to security restrictions applied to downloaded executables. Binaries are automatically sandboxed so that it is prohibited from access the local BlitzMax folders (bin, mod, etc).

Building the Binaries

As a workaround, we provide a script you can run from Finder which will build all the required binaries and allow you to get started coding in BlitzMax.

After unzipping the release, run either

  • run_me_first.command - double-click on it in Finder. You will probably then need to go to Preferences -> Security & Privacy, and choose to Run it anyway. This will allow the script to run in a Terminal window and build the binaries.
  • build_dist.sh - open Terminal, and navigate to the unzipped BlitzMax folder. Run the script with ./build_dist.sh. This will build the binaries.

Note: This is a weekly build, and may contain bugs. Use at your own risk.

[weekly] BlitzMax macOS x64 v0.146.3.58.202501120222

12 Jan 02:23
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BlitzMax, x64 macOS edition.

Includes SDL backend, mojo2, Crypto, Audio, Archive, Image, Math, Random, Net, Text, Steam.

Installing

BlitzMax for macOS does not currently ship with any compiled binaries (bcc, bmk, MaxIDE) due to security restrictions applied to downloaded executables. Binaries are automatically sandboxed so that it is prohibited from access the local BlitzMax folders (bin, mod, etc).

Building the Binaries

As a workaround, we provide a script you can run from Finder which will build all the required binaries and allow you to get started coding in BlitzMax.

After unzipping the release, run either

  • run_me_first.command - double-click on it in Finder. You will probably then need to go to Preferences -> Security & Privacy, and choose to Run it anyway. This will allow the script to run in a Terminal window and build the binaries.
  • build_dist.sh - open Terminal, and navigate to the unzipped BlitzMax folder. Run the script with ./build_dist.sh. This will build the binaries.

Note: This is a weekly build, and may contain bugs. Use at your own risk.

[weekly] BlitzMax Linux x64 v0.146.3.58.202501120211

12 Jan 02:14
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BlitzMax, Linux edition, aimed at x64 development, with x64 MaxIDE.

Includes SDL backend, mojo2, Crypto, Audio, Archive, Image, Math, Net, Random, Text, Steam and Gtk MaxGUI.

Installation notes

See the Getting Started Guide at the BlitzMax website.

Note: This is a weekly build, and may contain bugs. Use at your own risk.

[weekly] BlitzMax Win32 (mingw) v0.146.3.58.202501120159

12 Jan 02:02
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BlitzMax, Windows edition, with both x86 and x64 MinGW-w64 distributions.

Includes SDL backend, mojo2, Crypto, Audio, Archive, Image, Math, Net, Random, Text and Steam.

Installation notes

See the Getting Started Guide at the BlitzMax website.

Note: This is a weekly build, and may contain bugs. Use at your own risk.

[weekly] BlitzMax RaspberryPi arm64 v0.146.3.58.202501050356

05 Jan 04:05
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BlitzMax, RaspberryPi edition, aimed at 64-bit ARM development, with MaxIDE.

Includes SDL backend, mojo2, Crypto, Audio, Archive, Image, Math, Net, Random, Text and Gtk MaxGUI.

Installation notes

See the Getting Started Guide at the BlitzMax website.

Note: This is a weekly build, and may contain bugs. Use at your own risk.

[weekly] BlitzMax RaspberryPi arm v0.146.3.58.202501050329

05 Jan 03:40
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BlitzMax, RaspberryPi edition, aimed at 32-bit ARM development, with MaxIDE.

Includes SDL backend, mojo2, Crypto, Audio, Archive, Image, Math, Net, Random, Text and Gtk MaxGUI.

Installation notes

See the Getting Started Guide at the BlitzMax website.

Note: This is a weekly build, and may contain bugs. Use at your own risk.

[weekly] BlitzMax macOS arm64 v0.146.3.58.202501050224

05 Jan 02:25
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BlitzMax, arm64 macOS edition.

Includes SDL backend, mojo2, Crypto, Audio, Archive, Image, Math, Random, Net, Text, Steam.

Installing

BlitzMax for macOS does not currently ship with any compiled binaries (bcc, bmk, MaxIDE) due to security restrictions applied to downloaded executables. Binaries are automatically sandboxed so that it is prohibited from access the local BlitzMax folders (bin, mod, etc).

Building the Binaries

As a workaround, we provide a script you can run from Finder which will build all the required binaries and allow you to get started coding in BlitzMax.

After unzipping the release, run either

  • run_me_first.command - double-click on it in Finder. You will probably then need to go to Preferences -> Security & Privacy, and choose to Run it anyway. This will allow the script to run in a Terminal window and build the binaries.
  • build_dist.sh - open Terminal, and navigate to the unzipped BlitzMax folder. Run the script with ./build_dist.sh. This will build the binaries.

Note: This is a weekly build, and may contain bugs. Use at your own risk.

[weekly] BlitzMax macOS x64 v0.146.3.58.202501050221

05 Jan 02:22
c2d0a43
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BlitzMax, x64 macOS edition.

Includes SDL backend, mojo2, Crypto, Audio, Archive, Image, Math, Random, Net, Text, Steam.

Installing

BlitzMax for macOS does not currently ship with any compiled binaries (bcc, bmk, MaxIDE) due to security restrictions applied to downloaded executables. Binaries are automatically sandboxed so that it is prohibited from access the local BlitzMax folders (bin, mod, etc).

Building the Binaries

As a workaround, we provide a script you can run from Finder which will build all the required binaries and allow you to get started coding in BlitzMax.

After unzipping the release, run either

  • run_me_first.command - double-click on it in Finder. You will probably then need to go to Preferences -> Security & Privacy, and choose to Run it anyway. This will allow the script to run in a Terminal window and build the binaries.
  • build_dist.sh - open Terminal, and navigate to the unzipped BlitzMax folder. Run the script with ./build_dist.sh. This will build the binaries.

Note: This is a weekly build, and may contain bugs. Use at your own risk.