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Releases: bmx-ng/bmx-ng

[weekly] BlitzMax RaspberryPi arm64 v0.156.3.58.202602080551

08 Feb 06:03
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BlitzMax, RaspberryPi edition, aimed at 64-bit ARM development, with MaxIDE.

Includes SDL2 backend, mojo2, Crypto, Audio, Archive, Image, Math, Net, Random, Text, Collections and Gtk MaxGUI.

Installation notes

See the Getting Started Guide at the BlitzMax website.

Note: This is a weekly build, and may contain bugs. Use at your own risk.

[weekly] BlitzMax RaspberryPi arm v0.156.3.58.202602080523

08 Feb 05:36
2ade2ba

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BlitzMax, RaspberryPi edition, aimed at 32-bit ARM development, with MaxIDE.

Includes SDL2 backend, mojo2, Crypto, Audio, Archive, Image, Math, Net, Random, Text, Collections and Gtk MaxGUI.

Installation notes

See the Getting Started Guide at the BlitzMax website.

Note: This is a weekly build, and may contain bugs. Use at your own risk.

[weekly] BlitzMax macOS arm64 v0.156.3.58.202602080403

08 Feb 04:05
2ade2ba

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BlitzMax, arm64 macOS edition.

Includes SDL2 backend, mojo2, Crypto, Audio, Archive, Image, Math, Random, Net, Text, Steam, Collections.

Installing

BlitzMax for macOS does not currently ship with any compiled binaries (bcc, bmk, MaxIDE) due to security restrictions applied to downloaded executables. Binaries are automatically sandboxed so that it is prohibited from access the local BlitzMax folders (bin, mod, etc).

Building the Binaries

As a workaround, we provide a script you can run from Finder which will build all the required binaries and allow you to get started coding in BlitzMax.

After unzipping the release, run either

  • run_me_first.command - double-click on it in Finder. You will probably then need to go to Preferences -> Security & Privacy, and choose to Run it anyway. This will allow the script to run in a Terminal window and build the binaries.
  • build_dist.sh - open Terminal, and navigate to the unzipped BlitzMax folder. Run the script with ./build_dist.sh. This will build the binaries.

Note: This is a weekly build, and may contain bugs. Use at your own risk.

[weekly] BlitzMax macOS x64 v0.156.3.58.202602080358

08 Feb 03:59
2ade2ba

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BlitzMax, x64 macOS edition.

Includes SDL2 backend, mojo2, Crypto, Audio, Archive, Image, Math, Random, Net, Text, Steam, Collections.

Installing

BlitzMax for macOS does not currently ship with any compiled binaries (bcc, bmk, MaxIDE) due to security restrictions applied to downloaded executables. Binaries are automatically sandboxed so that it is prohibited from access the local BlitzMax folders (bin, mod, etc).

Building the Binaries

As a workaround, we provide a script you can run from Finder which will build all the required binaries and allow you to get started coding in BlitzMax.

After unzipping the release, run either

  • run_me_first.command - double-click on it in Finder. You will probably then need to go to Preferences -> Security & Privacy, and choose to Run it anyway. This will allow the script to run in a Terminal window and build the binaries.
  • build_dist.sh - open Terminal, and navigate to the unzipped BlitzMax folder. Run the script with ./build_dist.sh. This will build the binaries.

Note: This is a weekly build, and may contain bugs. Use at your own risk.

[weekly] BlitzMax Linux x64 v0.156.3.58.202602080343

08 Feb 03:47
2ade2ba

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BlitzMax, Linux edition, aimed at x64 development, with x64 MaxIDE.

Includes SDL2 backend, mojo2, Crypto, Audio, Archive, Image, Math, Net, Random, Text, Steam, Collections and Gtk MaxGUI.

Installation notes

See the Getting Started Guide at the BlitzMax website.

Note: This is a weekly build, and may contain bugs. Use at your own risk.

[weekly] BlitzMax Win32 (mingw) v0.156.3.58.202602080325

08 Feb 03:30
2ade2ba

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BlitzMax, Windows edition, with both x86 and x64 MinGW-w64 distributions.

Includes SDL2 backend, mojo2, Crypto, Audio, Archive, Image, Math, Net, Random, Text, Collections and Steam.

Installation notes

See the Getting Started Guide at the BlitzMax website.

Note: This is a weekly build, and may contain bugs. Use at your own risk.

[weekly] BlitzMax Win32 (mingw) v0.155.3.58.202602051645

05 Feb 16:49
2ade2ba

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BlitzMax, Windows edition, with both x86 and x64 MinGW-w64 distributions.

Includes SDL2 backend, mojo2, Crypto, Audio, Archive, Image, Math, Net, Random, Text, Collections and Steam.

Installation notes

See the Getting Started Guide at the BlitzMax website.

Note: This is a weekly build, and may contain bugs. Use at your own risk.

[weekly] BlitzMax RaspberryPi arm64 v0.155.3.58.202602010548

01 Feb 05:59
2ade2ba

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BlitzMax, RaspberryPi edition, aimed at 64-bit ARM development, with MaxIDE.

Includes SDL2 backend, mojo2, Crypto, Audio, Archive, Image, Math, Net, Random, Text, Collections and Gtk MaxGUI.

Installation notes

See the Getting Started Guide at the BlitzMax website.

Note: This is a weekly build, and may contain bugs. Use at your own risk.

[weekly] BlitzMax macOS x64 v0.155.3.58.202602010357

01 Feb 03:58
2ade2ba

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BlitzMax, x64 macOS edition.

Includes SDL2 backend, mojo2, Crypto, Audio, Archive, Image, Math, Random, Net, Text, Steam, Collections.

Installing

BlitzMax for macOS does not currently ship with any compiled binaries (bcc, bmk, MaxIDE) due to security restrictions applied to downloaded executables. Binaries are automatically sandboxed so that it is prohibited from access the local BlitzMax folders (bin, mod, etc).

Building the Binaries

As a workaround, we provide a script you can run from Finder which will build all the required binaries and allow you to get started coding in BlitzMax.

After unzipping the release, run either

  • run_me_first.command - double-click on it in Finder. You will probably then need to go to Preferences -> Security & Privacy, and choose to Run it anyway. This will allow the script to run in a Terminal window and build the binaries.
  • build_dist.sh - open Terminal, and navigate to the unzipped BlitzMax folder. Run the script with ./build_dist.sh. This will build the binaries.

Note: This is a weekly build, and may contain bugs. Use at your own risk.

[weekly] BlitzMax macOS arm64 v0.155.3.58.202602010351

01 Feb 03:52
2ade2ba

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BlitzMax, arm64 macOS edition.

Includes SDL2 backend, mojo2, Crypto, Audio, Archive, Image, Math, Random, Net, Text, Steam, Collections.

Installing

BlitzMax for macOS does not currently ship with any compiled binaries (bcc, bmk, MaxIDE) due to security restrictions applied to downloaded executables. Binaries are automatically sandboxed so that it is prohibited from access the local BlitzMax folders (bin, mod, etc).

Building the Binaries

As a workaround, we provide a script you can run from Finder which will build all the required binaries and allow you to get started coding in BlitzMax.

After unzipping the release, run either

  • run_me_first.command - double-click on it in Finder. You will probably then need to go to Preferences -> Security & Privacy, and choose to Run it anyway. This will allow the script to run in a Terminal window and build the binaries.
  • build_dist.sh - open Terminal, and navigate to the unzipped BlitzMax folder. Run the script with ./build_dist.sh. This will build the binaries.

Note: This is a weekly build, and may contain bugs. Use at your own risk.