Releases: bmx-ng/bmx-ng
[weekly] BlitzMax RaspberryPi arm64 v0.156.3.58.202602080551
BlitzMax, RaspberryPi edition, aimed at 64-bit ARM development, with MaxIDE.
Includes SDL2 backend, mojo2, Crypto, Audio, Archive, Image, Math, Net, Random, Text, Collections and Gtk MaxGUI.
Installation notes
See the Getting Started Guide at the BlitzMax website.
Note: This is a weekly build, and may contain bugs. Use at your own risk.
[weekly] BlitzMax RaspberryPi arm v0.156.3.58.202602080523
BlitzMax, RaspberryPi edition, aimed at 32-bit ARM development, with MaxIDE.
Includes SDL2 backend, mojo2, Crypto, Audio, Archive, Image, Math, Net, Random, Text, Collections and Gtk MaxGUI.
Installation notes
See the Getting Started Guide at the BlitzMax website.
Note: This is a weekly build, and may contain bugs. Use at your own risk.
[weekly] BlitzMax macOS arm64 v0.156.3.58.202602080403
BlitzMax, arm64 macOS edition.
Includes SDL2 backend, mojo2, Crypto, Audio, Archive, Image, Math, Random, Net, Text, Steam, Collections.
Installing
BlitzMax for macOS does not currently ship with any compiled binaries (bcc, bmk, MaxIDE) due to security restrictions applied to downloaded executables. Binaries are automatically sandboxed so that it is prohibited from access the local BlitzMax folders (bin, mod, etc).
Building the Binaries
As a workaround, we provide a script you can run from Finder which will build all the required binaries and allow you to get started coding in BlitzMax.
After unzipping the release, run either
run_me_first.command- double-click on it in Finder. You will probably then need to go to Preferences -> Security & Privacy, and choose to Run it anyway. This will allow the script to run in a Terminal window and build the binaries.build_dist.sh- open Terminal, and navigate to the unzipped BlitzMax folder. Run the script with./build_dist.sh. This will build the binaries.
Note: This is a weekly build, and may contain bugs. Use at your own risk.
[weekly] BlitzMax macOS x64 v0.156.3.58.202602080358
BlitzMax, x64 macOS edition.
Includes SDL2 backend, mojo2, Crypto, Audio, Archive, Image, Math, Random, Net, Text, Steam, Collections.
Installing
BlitzMax for macOS does not currently ship with any compiled binaries (bcc, bmk, MaxIDE) due to security restrictions applied to downloaded executables. Binaries are automatically sandboxed so that it is prohibited from access the local BlitzMax folders (bin, mod, etc).
Building the Binaries
As a workaround, we provide a script you can run from Finder which will build all the required binaries and allow you to get started coding in BlitzMax.
After unzipping the release, run either
run_me_first.command- double-click on it in Finder. You will probably then need to go to Preferences -> Security & Privacy, and choose to Run it anyway. This will allow the script to run in a Terminal window and build the binaries.build_dist.sh- open Terminal, and navigate to the unzipped BlitzMax folder. Run the script with./build_dist.sh. This will build the binaries.
Note: This is a weekly build, and may contain bugs. Use at your own risk.
[weekly] BlitzMax Linux x64 v0.156.3.58.202602080343
BlitzMax, Linux edition, aimed at x64 development, with x64 MaxIDE.
Includes SDL2 backend, mojo2, Crypto, Audio, Archive, Image, Math, Net, Random, Text, Steam, Collections and Gtk MaxGUI.
Installation notes
See the Getting Started Guide at the BlitzMax website.
Note: This is a weekly build, and may contain bugs. Use at your own risk.
[weekly] BlitzMax Win32 (mingw) v0.156.3.58.202602080325
BlitzMax, Windows edition, with both x86 and x64 MinGW-w64 distributions.
Includes SDL2 backend, mojo2, Crypto, Audio, Archive, Image, Math, Net, Random, Text, Collections and Steam.
Installation notes
See the Getting Started Guide at the BlitzMax website.
Note: This is a weekly build, and may contain bugs. Use at your own risk.
[weekly] BlitzMax Win32 (mingw) v0.155.3.58.202602051645
BlitzMax, Windows edition, with both x86 and x64 MinGW-w64 distributions.
Includes SDL2 backend, mojo2, Crypto, Audio, Archive, Image, Math, Net, Random, Text, Collections and Steam.
Installation notes
See the Getting Started Guide at the BlitzMax website.
Note: This is a weekly build, and may contain bugs. Use at your own risk.
[weekly] BlitzMax RaspberryPi arm64 v0.155.3.58.202602010548
BlitzMax, RaspberryPi edition, aimed at 64-bit ARM development, with MaxIDE.
Includes SDL2 backend, mojo2, Crypto, Audio, Archive, Image, Math, Net, Random, Text, Collections and Gtk MaxGUI.
Installation notes
See the Getting Started Guide at the BlitzMax website.
Note: This is a weekly build, and may contain bugs. Use at your own risk.
[weekly] BlitzMax macOS x64 v0.155.3.58.202602010357
BlitzMax, x64 macOS edition.
Includes SDL2 backend, mojo2, Crypto, Audio, Archive, Image, Math, Random, Net, Text, Steam, Collections.
Installing
BlitzMax for macOS does not currently ship with any compiled binaries (bcc, bmk, MaxIDE) due to security restrictions applied to downloaded executables. Binaries are automatically sandboxed so that it is prohibited from access the local BlitzMax folders (bin, mod, etc).
Building the Binaries
As a workaround, we provide a script you can run from Finder which will build all the required binaries and allow you to get started coding in BlitzMax.
After unzipping the release, run either
run_me_first.command- double-click on it in Finder. You will probably then need to go to Preferences -> Security & Privacy, and choose to Run it anyway. This will allow the script to run in a Terminal window and build the binaries.build_dist.sh- open Terminal, and navigate to the unzipped BlitzMax folder. Run the script with./build_dist.sh. This will build the binaries.
Note: This is a weekly build, and may contain bugs. Use at your own risk.
[weekly] BlitzMax macOS arm64 v0.155.3.58.202602010351
BlitzMax, arm64 macOS edition.
Includes SDL2 backend, mojo2, Crypto, Audio, Archive, Image, Math, Random, Net, Text, Steam, Collections.
Installing
BlitzMax for macOS does not currently ship with any compiled binaries (bcc, bmk, MaxIDE) due to security restrictions applied to downloaded executables. Binaries are automatically sandboxed so that it is prohibited from access the local BlitzMax folders (bin, mod, etc).
Building the Binaries
As a workaround, we provide a script you can run from Finder which will build all the required binaries and allow you to get started coding in BlitzMax.
After unzipping the release, run either
run_me_first.command- double-click on it in Finder. You will probably then need to go to Preferences -> Security & Privacy, and choose to Run it anyway. This will allow the script to run in a Terminal window and build the binaries.build_dist.sh- open Terminal, and navigate to the unzipped BlitzMax folder. Run the script with./build_dist.sh. This will build the binaries.
Note: This is a weekly build, and may contain bugs. Use at your own risk.