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@woollybah woollybah released this Jan 27, 2020 · 2 commits to master since this release

BlitzMax, Windows edition, aimed at x64 development, with x64 MinGW-w64 8.1.0-rev0.

Includes SDL backend, mojo2, Crypto, and Audio.

Installation notes

See the Getting Started Guide at the BlitzMax website.

Assets 3

@woollybah woollybah released this Jan 26, 2020 · 2 commits to master since this release

BlitzMax, Linux edition, aimed at x64 development, with x64 MaxIDE.

Includes SDL backend, mojo2, Crypto, Audio and Gtk MaxGUI.

Installation notes

See the Getting Started Guide at the BlitzMax website.

Assets 3

@woollybah woollybah released this Nov 25, 2019 · 13 commits to master since this release

BlitzMax, RaspberryPi edition, aimed at 32-bit ARM development, with MaxIDE.

Includes SDL backend, mojo2, soloud audio driver and Gtk MaxGUI.

Installation notes
BlitzMax has been built against the latest Raspbian, and for graphics, expects to have access to OpenGL.

You can use the following command to get the latest development libraries installed for use with BlitzMax :

sudo apt install g++ libglu1-mesa-dev libasound2-dev libfreetype6-dev libxpm-dev libxft-dev libxxf86vm-dev libpulse-dev libopenal-dev libwebkitgtk-dev libaudio-dev libesd0-dev libwebkit2gtk-4.0-dev libgtk-3-dev
Assets 3

@woollybah woollybah released this May 9, 2019 · 17 commits to master since this release

BlitzMax, 64-bit macOS edition.

Includes SDL backend, and mojo2.

Installing

BlitzMax for macOS does not currently ship with a compiled copy of MaxIDE due to security restrictions applied to downloaded executables. MaxIDE is automatically sandboxed so that it is prohibited from access the local BlitzMax folders (bin, mod, etc).

Building MaxIDE

As a workaround, we provide a script you can run from Finder which will build a new MaxIDE that does have access to the local environment.

After unzipping the release, run either

  • run_me_first.command - double-click on it in Finder. You will probably then need to go to Preferences -> Security & Privacy, and choose to Run it anyway. This will allow the script to run in a Terminal window and build MaxIDE.
  • build_maxide.sh - open Terminal, and navigate to the unzipped BlitzMax folder. Run the script with ./build_maxide.sh. This will build MaxIDE.
Assets 3

@woollybah woollybah released this May 5, 2019 · 18 commits to master since this release

BlitzMax, Windows edition, with both x86 and x64 MinGW-w64 8.1.0-rev0 distributions.

Includes SDL backend, and mojo2.

Assets 3

@woollybah woollybah released this May 5, 2019 · 18 commits to master since this release

BlitzMax, Windows edition, aimed at x86 development, with x86 MinGW-w64 8.1.0-rev0.

Includes SDL backend, and mojo2.

Assets 3

@woollybah woollybah released this May 5, 2019 · 18 commits to master since this release

BlitzMax, Windows edition, aimed at x64 development, with x64 MinGW-w64 8.1.0-rev0.

Includes SDL backend, and mojo2.

Assets 3

@woollybah woollybah released this May 6, 2019 · 18 commits to master since this release

BlitzMax, Linux edition, aimed at x64 development, with x64 MaxIDE.

Includes SDL backend, mojo2, and Gtk MaxGUI.

Installation notes

On a clean/new system, the following command should get a 64-bit Ubuntu-based Linux configured to build and run most BlitzMax applications as 64-bit applications :

sudo apt install g++ libglu1-mesa-dev libasound2-dev libfreetype6-dev libxpm-dev libxft-dev libxxf86vm-dev libpulse-dev libopenal-dev libwebkitgtk-dev libaudio-dev libwebkit2gtk-4.0-dev libgtk-3-dev
Assets 3

@woollybah woollybah released this Jan 23, 2019 · 29 commits to master since this release

BlitzMax, Windows edition, with both x86 and x64 MinGW-w64 8.1.0-rev0 distributions.

Includes SDL backend, and mojo2.

Assets 3

@woollybah woollybah released this Jan 23, 2019 · 29 commits to master since this release

BlitzMax, Windows edition, aimed at x64 development, with x64 MinGW-w64 8.1.0-rev0.

Includes SDL backend, and mojo2.

Assets 3
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