@bndn

Team Work

Project group for the second year BNDN project at the IT University of Copenhagen

Pinned repositories

  1. raytracer

    A semi-efficient raytracing back-end powered by caffeine and bad puns

    F#

  • A semi-efficient raytracing back-end powered by caffeine and bad puns

    F# Updated Jun 14, 2016
  • A library for working with 3-dimensional vectors and vector arithmetic

    F# Updated Jun 14, 2016
  • A library for working with 3-dimensional affine transformations

    F# Updated Jun 14, 2016
  • A library for mapping 2-dimensional materials to 3-dimensional model objects

    F# Updated Jun 14, 2016
  • A library for creating shapes, and checking for ray-shape intersections

    F# Updated Jun 14, 2016
  • A library for modelling 3-dimensional rays of light

    F# Updated Jun 14, 2016
  • A library for converting abstract syntax trees into polynomials

    F# Updated Jun 14, 2016
  • A library for parsing and working with PLY-formatted files

    F# Updated Jun 14, 2016
  • A library for working with PLY-formatted triangle meshes

    F# Updated Jun 14, 2016
  • A library for working with colorized and reflective materials

    F# Updated Jun 14, 2016
  • A library for modelling various forms of colored lighting

    F# Updated Jun 14, 2016
  • A generic k-dimensional tree implementation with surface area split heuristics

    F# Updated Jun 14, 2016
  • A library for parsing mathmatical expressions to abstract syntax trees

    F# Updated Jun 14, 2016
  • A library for working with colors

    F# Updated Jun 14, 2016
  • A library for working with 3-dimensional points and point arithmetic

    F# Updated Jun 14, 2016
  • Our guidelines for how we do Scrum

    2 Updated Jun 14, 2016
  • Various templates for configuration files that we use

    Updated Mar 29, 2016
  • Overarching repository used as the base of our Waffle.io board

    Updated Mar 4, 2016