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  • might be possible to add animation exceptions to RTAutoSprintAddon in order to prevent AA cancelling with characters like Commando or Acrid
  • tweak/test ChensMinionRetarget in combination with Pingprovements
  • Greg brought up that sharing lunar coins might be affecting the percieved amount of coins available in multiplayer IF the drop rate is based on the number of players in-game
    • IIRC the drop rate is not affected, but if more enemies are spawning due to more players, this could be a factor; might be worth looking into

Potential Bugs

  • does ItemExchangeNotifier work properly with Scrappers? thought I noticed some strange chat formatting
  • Greg got ArtificerExtended Temperature Drop unlock while hosting but not playing Artificer (I was)
    • unsure if this unlock normally requires you to be playing the character
    • also double-check that this issue isn't noted on the Thunderstore page yet; seem to maybe recall something about it

Custom To-Do

  • while ScalingBloodShrines is good, blood shrines pose little actual risk to veteran players
    • randomize and hide the health cost of blood shrines and allow them to kill (inspired by DiluvianDifficulty)
    • could possibly implement as an artifact instead
  • bring back the multi-shop improvements from HarbTweaks
    • consider that it technically does reduce RNG in builds slightly
  • implement Faster3DPrinters for Scrappers; ideally would not close the UI every time you pick an item, allowing you to rapidly choose items (might have conflicts/interactions with BetterUI)
  • recreate the QOL tweaks in Raincoat
    • allied Malachite patches are a different color
      • I think he actually used the purple translucent spikes from the Void Fields map?
    • the label color for Engi turrets is red to make them stand out
    • Capacitor (probably expand to any damaging equip) won't trigger while in the Bazaar and piss off the shopkeeper while using Gesture of the Drowned
      • need to make sure that tonic (and any other important ones?) will continue triggering
      • if GotD is an artifact instead, this probably isn't needed and should maybe be kept as a unique side effect
  • recreate the noise alert before Engi shield drops; might be worth checking the archives for a random copy of EngiShieldNotification for somewhere to start
  • bring back items from HarbCrate?

Language Improvements

  • create a dynamic system for calculating proc chance OR modify the tooltips in BetterUI to reflect the changes made by mods
  • use the rewritten descriptions from BakedLanguageEdits

Potential Additions

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