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Update ChineseTraditional.lang #42

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60 changes: 30 additions & 30 deletions ChineseTraditional.lang
Original file line number Diff line number Diff line change
Expand Up @@ -77,27 +77,27 @@ command.check.printed({removed1},{mobs},{animals},{players},{chunks},{activehopp
&3 活著的玩家: &b{players}
&3 載入中的區塊: &b{chunks}
&3 活躍中的漏斗: &b{activehoppers}
&3 待命中的漏懂: &b{inactivehoppers}
&3 待命中的漏斗: &b{inactivehoppers}
&3 活躍中的生怪磚: &b{spawners}
&3 運作時間: &b{uptime}
&3 目前每秒回合數: &b{tps}
&3 目前的 TPS: &b{tps}
&3 記憶體用量: &b{usedmemory}&7/&b{maxmemory} &7MB
&3 可用記憶體: &b{freememory} &7MB
}
command.check.footer()=&4*&3&m &4*

##]-> /lagg chunk
command.chunk.name()=chunk
command.chunk.usage()=[清單數量]
command.chunk.desc()=(尋找延遲的區塊)
command.chunk.name()=區塊
command.chunk.usage()=[清單大小]
command.chunk.desc()=(尋找造成延遲的區塊)
command.chunk.header()=&7&m &7( &b最大的區塊 &7)&m "
command.chunk.print({order},{world},{x},{z},{count})=&4{order}&7) &3World: &b{world} &3x: &b{x} &3z: &b{z} &3Entities: &b{count}
command.chunk.print({order},{world},{x},{z},{count})=&4{order}&7) &世界: &b{world} &3x: &b{x} &3z: &b{z} &實體: &b{count}

##]-> /lagg clear
command.clear.name()=clear
command.clear.usage()=
command.clear.desc()=(從世界中清除實體)
command.clear.message({count})=&6[&aClearLag&6] &a&bYou just removed &3{count}&b entities!
command.clear.message({count})=&6[&aClearLag&6] &a&b您移除了 &3{count}&b 個實體!

##]-> /lagg gc
command.gc.name()=gc
Expand Down Expand Up @@ -145,34 +145,34 @@ command.samplememory.usage()=<取樣時間>
command.samplememory.desc()=(取樣記憶體用量/回收次數)
command.samplememory.invalidinteger({arg})=&4指定了無效的整數&8: &c{arg}
command.samplememory.begin({time})=&a執行取樣器 &7{time} &a秒
command.samplememory.header()=&4*&3&m &8(&a&l記憶體每回合狀態&8)&3&m &4*
command.samplememory.header()=&4*&3&m &8(&a&l記憶體每刻狀態&8)&3&m &4*
command.samplememory.memory({high},{average})={
&a記憶體 (單位為 MB):
&3 每回合最高記憶體用量: &b{high}
&3 每回合平均記憶體用量: &b{average}
&3 每刻最高記憶體用量: &b{high}
&3 每刻平均記憶體用量: &b{average}
}
command.samplememory.gc({total},{highest},{lowest},{averagetime},{averageticks})={
&a記憶體回收器 (每回合,單位為毫秒):
&3 總記憶體回收 (每回合): &b{total}
&a記憶體回收器 (每刻,單位為毫秒):
&3 總記憶體回收 (每刻): &b{total}
&3 記憶體回收最長時間: &b{highest}
&3 記憶體回收最短時間: &b{lowest}
&3 記憶體回收平均時間: &b{averagetime}
&3 記憶體回收平均間隔回合數: &b{averageticks}
&3 記憶體回收平均間隔刻數: &b{averageticks}
}
command.samplememory.notenoughtime()=&c取樣時間不夠長,無法產生記憶體回收報告

##]-> /lagg sampleticks
command.sampleticks.name()=sampleticks
command.sampleticks.usage()=[取樣回合數] [raw/stats]
command.sampleticks.desc()=(取樣伺服器的回合)
command.sampleticks.start({threadname},{time})=&a開始回合取樣於執行緒 &7{threadname} &a,執行 &7{time} &a個回合 &7(估計值,並非 100% 準確)
command.sampleticks.rawheader()=&c未處理的回合時間: &7(普通回合時間通常介於 0-50 毫秒之間)
command.sampleticks.desc()=(取樣伺服器的刻數)
command.sampleticks.start({threadname},{time})=&a開始刻數取樣於執行緒 &7{threadname} &a,將持續 &7{time} &a 刻 &7(估計值,並非 100% 準確)
command.sampleticks.rawheader()=&c未處理的刻數: &7(正常刻數通常介於 0-50 毫秒之間)
command.sampleticks.rawprint({time})=&8 - {time}
command.sampleticks.print({large},{small},{average},{spikes})={
&a回合狀態: &7(普通回合時間通常介於 0-50 毫秒之間)
&3 最長回合時間 {large}
&3 最短回合時間 {small}
&3 平均回合時間 {average}
&a刻數狀態: &7(正常刻數通常介於 0-50 毫秒之間)
&3 最長刻數 {large}
&3 最短刻數 {small}
&3 平均刻數 {average}
&3 尖峰次數: {spikes}
}

Expand All @@ -189,25 +189,25 @@ command.tpchunk.teleported({x},{z})=&6[&aClearLag&6] &b已傳送到區塊: &3{x}
##]-> /lagg tps
command.tps.name()=tps
command.tps.usage()=
command.tps.desc()=(顯示伺服器平均每秒回合)
command.tps.desc()=(顯示伺服器平均每秒刻數)
command.tps.print({tps})=&6[&aClearLag&6] &a{tps}

##]-> /lagg unloadchunks
command.unloadchunks.name()=unloadchunks
command.unloadchunks.usage()=
command.unloadchunks.desc()=(卸載未使用的區塊)
command.unloadchunks.print({chunks})=&6[&aClearLag&6] &b已卸載 &3{chunks} &b個區塊
command.unloadchunks.print({chunks})=&6[&aClearLag&6] &b已卸載 &3{chunks} &b 個區塊

##]-> /lagg memory
command.memory.name()=memory
command.memory.usage()=[tick-rate]
command.memory.desc()=(View Heap info)
command.memory.message()=&3Started JVM heap sampling on the listed memory pools
command.memory.invalidinteger({arg})=&4Invalid poll-rate specified&8: &c{arg}
command.memory.usage()=[伺服器更新率]
command.memory.desc()=(檢視 Heap 資訊)
command.memory.message()=&3開始在列出的記憶池中進行 JVM Heap 取樣
command.memory.invalidinteger({arg})=&4指定的回報頻率無效&8: &c{arg}

##]-> /lagg performance
command.performance.name()=performance
command.performance.usage()=[tick-rate]
command.performance.desc()=(View Server Performance)
command.performance.message()=&3Started thread sampling (More &1sleep&3 is better!)
command.performance.invalidinteger({arg})=&4Invalid poll-rate specified&8: &c{arg}
command.performance.usage()=[伺服器更新率]
command.performance.desc()=(檢視伺服器效能)
command.performance.message()=&3開始執行執行緒取樣 (&1sleep&3 越多越好!)
command.performance.invalidinteger({arg})=&4指定的回報頻率無效&8: &c{arg}